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TheBORM

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TheBORM last won the day on August 4

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    TheBORM

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  1. Hi Devs, These were all missing from Grounded 1, and would be welcome additions to the sequel. After all, lizards eat spiders, and frogs eat mosquitoes
  2. Hi Devs, It's a constant source of frustration when guests in multiplayer games, leave without returning their inventory contents to our bases for collective use. Please consider adding functionality for item auto-transfer as part for the player logout process.
  3. Hi Devs, Consider changing the AI behaviour of buggies so that if/when their player is knocked down, they attempt to back out of fights, then return to revive them before the timer runs out. This would reduce frustration from repeat deaths solo play especially.
  4. Hi Devs, Consider allowing spiders to walk up vertical surfaces and ceilings on map structures, and inside tunnels. After all, that's how it works IRL, and it would help make Grounded 2 further stand out from its predecessor. Just block this from occuring on base materials, so we can feel safe there
  5. Hi Devs, Consider making the birds random appearance on the map impact the world beyond dropping feathers ... This time around, have make it safer for players by scattering the spiders, who, would be potential prey for the birds IRL.
  6. Poor caterpillars need genuine fight-back mechanics! Otherwise what's the point of evolving spiked/stingers?
  7. Examples include when equipping torches, mounting pets, escaping dangerous encounters, finishing off enemies with powe moves, raiding host player chests, etc. Jokes are more funny, when not overused. Add more of them
  8. For example ... - While running, button "B" sends rogues into a slide attack - While running, button "B" sends mages into an evasive (forward) teleport - While running, button "B" sends rangers into an evasive backflip - While running, button "B" sends warriors into an AOE spin attack Feel free to add ideas of your own, under this thread
  9. Hi, Why not give players the opportunity to bond with their Grounded 2 pets/mounts further, by ensuring they 'care' for them over time (e.g. sharing food, petting and giving them rest between missions, etc). More games need to bake EQ into their design, and this is a great example of how Grounded 2 could do that for impressionable young players.
  10. Hi, Grounded 2 story, seasonal or festive themed live events could spice up the mid and end game for players across the map, and extend the co-op experience further. Hopefully people can rally behind this idea, by not only voting for it, but also suggesting ideas for live events as they learn more about the story.
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