Hi guys! So I downloaded the Exotic Animal Companion Mod(https://www.nexusmods.com/pillarsofeternity2/mods/407?tab=description) from the nexus and its super cool but the animals are super OP and don't scale with the ranger. I created a new creature by copy pasting the code from the elder snow bear in characters.gamedatabundle and changing the name and ID, then I used a similar process to make a new progression table for it, along with corresponding entries in the abilities, attacks and items gamedatabundle. The problem I'm having is I cant test to see if it worked because I don't know how to change the ranger's summon spell to point to my new creature I made. I figured out by looking at the code of the exotic animal mod that you need to change the filename in this part of the code:
"$type": "Game.GameData.AttackSummonComponent, Assembly-CSharp",
"SummonType": "AnimalCompanion",
"SummonFileList": [{
"Filename": "prefabs/characters/lax02_po2_creatures/lax02_cre_snow_bear_elder.prefab"
}
],
"SummonDisplayStrings": [{
"String": 537
but I cant figure out where to find the list of prefabs and how to find what to type in that line. I assume I need to make a new prefab that points to my new creature but I don't know where to begin. I tried looking at the vanilla bear summon as an example and I got to this point using the Unity asset bundle extractor:
but I cant find the file referenced on line 219816 in notepad++ in the background. Even if I found it, I assume I have to somehow create a new prefab file that points to my new creature which I don't know how to do. I also have asset studio in case I need that. Any help would be greatly appreciated! Thank you!