
W1tchcr@ft
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That's different from the "fast forward" button right next to the "pause" button? I didn't know that. The RTwP is a little tough to manage already with different casting times and abilities firing off and stuff. I think I'll keep it where it is right now. What's a Ninagauth spell???? Also, my party composition is a little awkward after modifying it for the advice in this thread - LOL! And I went from a standard 5-man (tank, off-tank, ranged dps, priest, wizard) to ummm lots of hybrids - and now I've hired more people, in addition to the companions, and I can't seem to figure out how to fire them or dismiss them. LOL! tank - defensive fighter / st. elcga shieldbearer paladin - wielding dagger / large shield (main character from PoE1) off-tank - berserker barbarian / cipher (witch?) - dual-wielding hatches and critting like a madman (or trying to) ranger / assassin - arquebus sniper w / bear pet ranger / wizard - arcane archer w / lion pet (boeroer's special) - debuffs / crowd control troubadour / psion (boeroer's special) - charm / pet summoning / etc. And I don't really have any heals though they haven't really been necessary with the latest setup. How do you play solo? Is that like DivOS2 Lone Wolf?????? Brent
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Those spells are AWESOME! But I was having the EXACT problem you described. The light yellow / dark yellow rings. And during character creation I min/maxed my mono-class wizard so she's got a 19 INT and 19 MIGHT I think. But when the tank is constantly slipping and falling or freezing all hell breaks loose! LOL! I'm gonna need to really ZOOM IN and get very micro-detailed about the placement of my melee fighters and ranger pets. I have a tendency to stay zoomed out to get a better high-level perspective on the battle. But not using those spells seems like it's neglecting a really powerful tool in the kit. Also, I haven't tried the "casting from stealth" strategy but I'm gonna have to give it a go. I tend to explore the map with Fast Forward and Stealth and then when combat starts everyone walks REALLY SLOWLY toward the battle. LOL! Then, randomly, the ranger is the first one to get hit and is almost dead before the tank engages. Sighhhh...
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Wow Boeroer! Thanks for the insight and information. A lot of that makes sense when you say it. I really didn't get to know the subclasses well enough to understand the synergies. I'm gonna pop back into the inn and re-spec / re-hire some companions to add some of those things. I have a straight-wizard mono-class right now but it feels really lack-luster. As I said in a previous post the web / oil slick / sparkles all hit friendly fire so I've been avoiding using his spells on mobs that my melee front-line are in combat with which really cuts into his efficacy. Step 1: make a Psion / Troubadour Step 2: re-spec my wizard to assassin / wizard Step 3: PROFIT! LOL!!! Thanks again!
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That's an awesome suggestion! Psion is a Cipher? Troubadour is a Chanter or the bard type class? I'll have to do a little more research. I'm most familiar with the traditional classes - fighter, paladin, barbarian, wizard, priest, etc. This game uses a few others that are more exotic like the bard and druid and cipher and stuff. Thank you Boeroer!
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Wow guys! Thank you for all the suggestions! I went to sleep and came back to find a ton of great responses. I think right now I'm going to stick with my current playthrough and really exhaust the Maje / Neketaka quests to get as many "early" levels as I can and then come back and chew bubble gum and kick ass and take names with a little bit of gear / experience. I tend to be very thorough while questing but the sheer volume of side-quests and exploration opportunities has me totally side-tracked and loving it. But maybe I'll circle-back and cross off all the early bounties / fetch quests in the first two cities. One last quick question - I actually had a thought about this last night while I was trying to sleep - do you guys have any suggestions for some more crowd control focused race / class combinations? I'm specifically thinking of crowd control in the form of disposable summons / adds to body-block or take hits intended for my party. Or crowd control that actually turns the enemies AGAINST themselves or turns them to my team? Like charm or confusion? I know my wizard has a confusion spell but MOST of his first 3 levels of spells crowd control hit my guys for FRIENDLY FIRE which is forcing me to micro-manage the positions of all my melee guys during the fight and usually messing it up royally. Web / oil slick / etc. are terrible for my front-liners. Thank you!
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Hello! I'm kind of at a loss. I've watched a bunch of YouTube videos and followed some Fextralife guides and read a bunch of Steam guides and I just keep dying. I had about 85hrs on Pillars of Eternity 1 w / White March and I loved the game. The difficulty setting was just challenging enough that I had to reload a few fights but could eventually modify my strategy to overcome them after one or two tries. Most notably - that dragon was CRAZY! The Frost dragon in the cave was nuts and the Adra dragon (oops, are these spoilers?) at the foot was absolutely bonkers! I think I played on one setting above the standard difficulty - so "hard" or veteran or something - but definitely not ULTRA HARD or Path of the Damned. I'm about 16hrs into Pillars of Eternity 2 - and I've restarted 3 times already. I don't know if I'm just an idiot and I can't wrap my mind around the cross-classing and the stats and synergies or I'm not paying enough attention to resistances and armor values or what it is but I seem to be dying - like full party wipe - dying a LOT on the veteran difficulty. And, to be perfectly honest, it's kind of deterring me from playing it as much - and I've been playing other things in my free time like Wasteland 3. The story hasn't really gripped me like the first one did. I absolutely love the tropical feel of the islands and the language and the "flavor" of the world but the main story has had me kinda scratching my head at times. The ship battles have been SLAUGHTERFESTS - with me on the losing side. And I seem to keep slamming my head against some unbeatable wall. Even in the first main encounter where you have to (spoiler?) rescue the scientists from that little dig-site - I'm like dying over and over again. So I think I'll stealth in from the other side or I'll lure them out of the pit to fight them with separate encounters or use some kinda crowd control. And forget about it! The skeletons inside NAIL me sofa king hard it's like...what am I doing wrong? So my first though was that I tried to get too creative and fancy with my main character - I thought it'd be effin' awesome to be a berserking were-bear and so I mixed a barbarian with a druid of some kind and used all the standard companions - the way I played PoE 1 - no custom characters except the Main Char. Eder was a Swash. But I gave up and re-rolled when I wasn't able to tank the way I was hoping. So then I re-rolled a fighter/paladin - shieldberer of elcga - all defensive w / spear - shield spec / extra engage / into the fray / modals for armor - defense up the WAZZIZANG - and Xoti just isn't able to keep us all alive long enough for the crowd control to work and the DPS to take mobs down. My fighter is actually doing a decent job of living with some watcher stuff and gauns pledge and some paladin lay on hands and he's really capable but I'm like...at some island now looking for the remnants of an expedition at some old ruins and fighting these giant Xaurips with High Priests and Champions and getting my ass handed to me! So then I re-rolled and made a full party of custom characters - keeping my MC the super defense fighter and an "off-tank" to pickup adds and generally keep the backline squishies safe - and I rolled up a dwarf barbarian cipher - witch? I forgot the name but he dual wields and crits and does the soul whip and he can blind and fear mobs - pretty meaty and fun but he can't tank at all - and he dies fairly often on Veteran difficulty (jeesh - I must suck), and to support the party I made a ranger / assassin for long range DPS and a bear off-tank pet to try to pickup the non CC'd mobs who are killing my priest and mage. Btw, the mage was a death mage who specializes in all the dazzling lights and web and oil slick and all the crowd control spells - and my priestess is just Xoti - for heals. I need some help guys. Am I doing anything obviously / overtly wrong? What do you suggest? Are the cross-classes inherently weaker until higher levels? For my first playthrough should I just mono-class - single class every party member and give myself two (2) full front-line tanks with only (1) off-tank?? Will I be lacking in DPS? I'm open to feedback / suggestions / constructive criticism. Thank you in advance, Brent