Hi everyone !
First of all, sorry for my bad english, french here =)
At first I wanted to make a romance mod for Vatnir but with suggestions from people on Tumblr (and because I realized that I love modding), I decided to push the project further by extending the Beast of Winter DLC.
So far, I've managed to get by, to understand logically how dialogs, nodes, variables work, how to add stuff to what already exists, how to put it all properly in an override folder. I even managed to create a passive effect to add to the player after a certain event (I thank all the people in this forum who took the time to explain how to do all these things, it clearly helped me!).
I still have a lot of work to do but I'm stuck on one thing: adding a brand new dialogue. Even if I followed the few infos I could find on this subject, I didn't succeed (and I admit I don't want to spend days testing. It was fun at the beginning but now I just want to move forward on this project).
Here's what I'm trying to do: I'd like to create a hub dialog for Vatnir like the other companions that is in a separate file (so a new dialog). The problem is that no matter what I do, when I talk to him in the game, the harbinger_leader dialog starts (the file where his main conversations are in the vanilla game). How do I make the game understand that I'd like it to start another one?
I hope this is understandable ^^'