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LrdApoc

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  1. <rant> VERY Disappointing and the comment about the challenge to bring the game up to the "crappy standards of the show" attributed to Matt & Trey makes this seem like a very hostile situation against Obsidian. If they meant that they were micro-managing the script and storyline - and working from a stress monster perspective - as it has been shown they do for the weekly episodes of South Park - then I guess I can understand why we're now delayed a year from the games initial launch. For those looking for the context of my assumptions above - check out 6 Days to Air: The Making of South Park (http://www.imdb.com/title/tt2076781/) I can't imagine the stress and annoyance it has to be to work with that creative team - they are not planners - look at Team America and the impact filming that had on the production crew because of constant changes and rewrites prior to release.. Stick of Truth seems to be a victim of Matt & Trey's "brilliance and vision" when half the time they are making things up two days prior to the weekly airdate. You can't do that in software development guys.. it does not work, the production pipeline is just too damned long and there are too many moving pieces. I bet it would almost be easier to have this game engine released with the art, systems and assets and then have the SP studio folks release episodic scenarios on a monthly basis or something.. sell a South Park: The Series Games Based on the Series Season Pass.. but if The Stick of Truth has a story already (Which I believe was developed by Obsidian and polished by South Park Studios writing staff) - well put it out there. You've shown you don't really care about the quality of the product in your past releases anyway, even in an unfinished state from all we've seen and heard - Stick of Truth far surpasses any of the last five South Park media cash ins. </rant>

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