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INFINITExxALPHA

Initiates
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  1. Playgrounds. PLEASE ADD THIS EARLY ON! It would be amazing to see ALL the game assets available for the player to work with. Especially the little things you might not think about. The moss pieces that are on the roots of the tree. The insect corpses scattered around the map. A piece of the tree trunk would be great. A completely flat, smooth piece of dirt for leveling land is another thing. It's all in the details. More playground prefab options. A completely flat, barren playground is a must. A playground with just a huge underground tunnel network would be cool. A playground with a huge empty pond. A playground like a forest, covered in trees, roots, and tunnels. A void playground with only a floating clump of dirt in the center. In the first game, we could not delete bug spawns from the backyard or add reoccurring bug spawns to it. So if I wanted to delete the spiders around the tree and replace them with something else, I couldn't do it. All of the bugs just revert back to their original positions upon playing and any new bugs placed wouldn't be there. Giving the player complete control over bug spawns in design mode would change the gamemode in a great way.
  2. Building underground. It would be cool if you gave us the ability to build in more of the underground tunnels around the map. Almost all of them say NO LAND RIGHTS. It's understandable for certain places like anthills and various insect dens, but some of the underground parts would make great base locations. A lot of them are empty or only being used to house something like a milk molar.
  3. The mounts are very easy to glitch out. They can fall inside the ground or rocks. Sometimes the game doesn't register your mount, so it says you can pull another one out, but doing that will delete the one you pulled out. A lot of the time, telling the buggy to stay doesn't work. For instance, I tell my buggy to stay back so I can chop grass, but my buggy walks after me and interrupts my activity. This is like being blocked in a room by a follower who won't move in other video games (Serana). The building in Grounded 2 is too restricting. For some blueprints, you can only place them from a certain angle (i.e. hatchery) and even after they are placed, you can't build it unless you are looking at that angle. Not being able to clip blueprints into the ground is a serious issue for builders, myself included. When a tiny dirt clump gets in the way of your base expansion and you can't build anything there, it restricts the player to building floating bases or finding flat land. Also, there should be a radius where resources AND BUGS (PLEASE!) do not respawn around blueprints and structures. Being able to block certain bug spawns by building around them would give players a lot more freedom for bases. Multi-player latency and rubber banding is a common problem, especially when multiple buggies are out at once. Durability on Whoa mode feels way too low. If I die three times, all of my early game gear is broken. This can make the game feel like a death run loop.
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