Thanks again for even more information. I'm actually a quite reserved person. I don't do bars, or really even go out with friends. I'm also a blast to get along with, so I think I'm alright there . I used to just play games up till my senior year along with my work, but I realized that I should have been building skills and putting work into learning skills pertaining to the industry. Some of this was due to my indecision on if I'd go into the gaming industry or the film industry (I've clearly decided on gaming). The only reason I mentioned my 4.0 is because the more I read into everything the more I began to feel that grades wouldn't help as much as I thought on a resume; which you've validated. Unfortunately my degree has nothing to do with technical game design skills. I've learned a lot of team management/leadership skills plus I've taken every history course possible since I love history.
"GPA can only get you so far, and while it sets you up for a good foundation for future knowledge, it doesn't have direct correlation to your actual applied knowledge, your work ethic, or your ability to work in the game industry" - this is a statement I agree with completely that I think everyone who wants to go into the games industry should understand. I'd even be inclined to say this applies to other industries/jobs as well.
I've already written a fairly deep outline for a 5 trilogy storyline, and am now working on witting a smaller story much like you described as a (creative designer) which takes place on a planet in this universe during on of my timelines. I've also been improving my skills in making textures, since I figure that could be helpful if needed along with some art sketches. [side note - if anyone knows if the Photoshop plugin "FilterForge" is used in the industry please let me know]. On top of this I'm also teaching myself UnrealEd, though it's 2.5 and not 3. Overall, I'm trying my hardest to make myself as well versed in a variety of game design elements as possible. My biggest issue is programming which I'm pretty much putting in the back burner... though I plan to try and learn python down the road. I'm also somewhat of a "perfectionist," (though not to annoying levels around people) so helping to clean up a game, no matter how demanding actually seems fun to me.
Out of everything mentioned I see myself as either a creative designer or possibly a level designer (as I've always enjoyed architecture).
I've also been reading http://www.sloperama.com/advice quite a bit too. It's been quite a bit of help, and anyone like me who wants to do game design should check it out.
To be honest, I don't think I'm going to get right into a job as designer. That said, I've found one open game design job that I may be able to fill simply due to my knowledge about the game (and that knowledge being a requirement for the job). QA is my best bet right now, and to be honest, based on what I've learned about it I think it may be the best starting point for me. It may be considered the "low class" job as I've read, but it seems to teach a lot of valuable tools about the game development process, and also gets you into the mindset of working long hours right away... especially if you always volunteer to work extra (not to say others don't work long hours). I actually am shocked you worked 48 hour days. I understood that things could reach 100-112 hour days during crunch time, but that's pretty crazy. I don't think I could physically work that long (48+ hours strait) without starting to make really stupid mistakes with my work.
I think I kind of rambled a bit here and there haha.
Again, thank you for the advice. I've definitely taken everything said in this thread to heart thus far. You folks at Obsidian are doing a great service to the community by taking time to do this for everyone.