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Kimono

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  1. It's true, we do always find a way however I myself am an artist not a coder. I understand that modding can have its darker sides but just take a look at Fallout 3, the only reason I'm still playing that after 6 hours is the ridiculous quantity of mods available. Some kind souls have even compiled some of my work for the engine. However until GECK was released (which doesn't even really do much mind you) the only means of getting assets ingame was by hex-coding tools for the latest elder scrolls game and that's been around for years. I suppose what i mean is I really would love to be able to mod this game at launch rather than wait for 6 months before a dodgy max exporter crops up on some chinese blog. I'm not referring to anything major, simply compiling some new weapons/editing characters
  2. Hello there, I've been scooting around checking out movies of Alpha protocol and perusing the screenshots and I must say I'm extremely interested. The game looks right up my alley, but I spend 90% of my free time on the computer modding and tweaking and it truly is the deciding factor in me purchasing a game. I've read that this is based on the UE3 architecture which sounds great, I personally know that it's one of the easiest engines to modify yet I haven't seen a single game utilising the engine outside of UT3 of course that has released a decent tool suite. So after this long and convoluted babble I suppose the question I want to raise is, Do the developers of Alpha Protocol support modding? And if so will we see a release of any decent tools? Thanks for your time.

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