I played Supernova for my first play-through. I didn't mind sleeping only in the ship. Early on, I really enjoyed the challenge of knowing that I had to manage my exploration time carefully. What killed me was concussions dropping my temperament and causing my healing to stop. A number of times I had full food, water and sleep and came too close to a mine - boom! No damage but, instant concussion. I wish there was a consumable or a medical skill level that allowed you to 'cure' a concussion without sleep. There needs to be some Supernova perks and bonuses.
Perma-death for companions was awesome. I set them to range and always told them where to stand. It helps to use sneak and sniper rifles early on. I can see where it would be more challenging if you let them melee. When I started my 2nd run (dumb-thug character) I kept it with Supernova so than I can have a couple companions die to see how it affects the story.
Fix Supernova
in The Outer Worlds: General Discussion (NO SPOILERS)
Posted · Edited by TKMcClone
I played Supernova for my first play-through. I didn't mind sleeping only in the ship. Early on, I really enjoyed the challenge of knowing that I had to manage my exploration time carefully. What killed me was concussions dropping my temperament and causing my healing to stop. A number of times I had full food, water and sleep and came too close to a mine - boom! No damage but, instant concussion. I wish there was a consumable or a medical skill level that allowed you to 'cure' a concussion without sleep. There needs to be some Supernova perks and bonuses.
Perma-death for companions was awesome. I set them to range and always told them where to stand. It helps to use sneak and sniper rifles early on. I can see where it would be more challenging if you let them melee. When I started my 2nd run (dumb-thug character) I kept it with Supernova so than I can have a couple companions die to see how it affects the story.