MUCH too often, I am finding that an enemies hitbox glitches with an attacking character's hitbox, causing the character just run at them instead of attacking.
And, of course, when I click to move them a little bit to the side to fix it; They get pasted by a Disengage attack. Even though my character moved less than 3 feet to the side, not out of attacking range.
Disengage should only trigger if a character moves out of melee range. NOT when they are moving around within melee range. It's incredibly annoying to get smacked for free damage just because the hitboxes did a little jank that I had to fix by moving.