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How to change the "gatecrasher" 's effect "slugger"?
tophuang replied to tophuang's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I'm pretty sure I added it to the override folder and it works correctly, BTW, How to check the output log for error?
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How to increase the duration of "Knock down" or status of "Prone"?
How to increase the duration of "Knock down" or status of "Prone"? I was tryign to find out the way to increase the duraton of "knock down" from the fighter's level 1 ability, but I couldn't located it in neither statuseffects.gamedatabundle or ability.gamedatabundle. In ability.gamedatabundle file, I found the following content, but no effect after I edited the highlighted line. { "$type": "Game.GameData.WeaponAttackAbilityGameData, Assembly-CSharp", "DebugName": "Knock_Down", "ID": "fa55ed74-c4b8-4a8b-a548-bac4e7350099", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "KeywordsIDs": [], "DisplayName": 32, "Description": 3099, "DescriptionTactical": -1, "UpgradeDescriptions": [], "UpgradedFromID": "00000000-0000-0000-0000-000000000000", "Vocalization": "AbilityCast", "Icon": "gui/icons/abilities/fighter/knockdown.png", "UsageType": "ClassPowerPool", "UsageValue": 1, "AbilityClassID": "6e6750b6-61d7-4b61-9713-55957e0f0591", "AbilityLevel": 1, "IsPassive": "false", "StackingRuleOverride": "Default", "TriggerOnHit": "false", "IsModal": "false", "ModalGroupID": "00000000-0000-0000-0000-000000000000", "IsCombatOnly": "false", "IsNonCombatOnly": "false", "HideFromUI": "false", "ShowStatusEffects": "false", "HideFromCombatLog": "false", "UniqueSet": "None", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "DurationOverride": 0, "OverrideEmpower": "Default", "ClearsOnMovement": "false", "CannotActivateWhileInStealth": "false", "CannotActivateWhileInvisible": "false", "ActivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "DeactivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "PowerLevelScaling": { "ScalingType": "Default", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "DamageAdjustment": 1, "DurationAdjustment": 1, "BounceCountAdjustment": 0, "ProjectileCountAdjustment": 0, "AccuracyAdjustment": 0, "PenetrationAdjustment": 0 }, "StatusEffectKeywordsIDs": [], "StatusEffectsIDs": [], "RandomizeStatusEffect": "false", "VisualEffects": [], "SelfMaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackID": "00000000-0000-0000-0000-000000000000", "AITargetingConditional": { "Conditional": { "Operator": 0, "Components": [] }, "Scripts": [] }, "AudioEventListID": "d60b529a-d95f-4b48-aecb-dc5403035c5a", "GrantedViaScript": "false" }, { "$type": "Game.GameData.ProgressionUnlockableComponent, Assembly-CSharp" }, { "$type": "Game.GameData.WeaponAttackAbilityComponent, Assembly-CSharp", "Type": "Primary", "Range": "Melee", "AttackVariationID": "00000000-0000-0000-0000-000000000000", "RecoveryTimeID": "00000000-0000-0000-0000-000000000000", "BonusDamageMultiplier": 1, "BonusAccuracy": 10, "BonusPenetration": 0, "BonusPushDistance": 0, "DefendedBy": "Fortitude", "AfflictionsDefendedBy": "Count", "InterruptsOn": "Graze", "InterruptType": "Prone", "ApplyEffectsToPrimaryOnly": "false", "AttackKeywordsIDs": [], "AttackStatusEffectsIDs": [], "AttackVisualEffects": [ { "VisualEffect": "prefabs/effects/abilities/fighter/fx_knockdown_hit.prefab", "AttachPoint": "Head", "AttachObject": "Target", "AttachMode": "Position", "MeshType": "None", "Event": "OnHit", "AnimEventID": 0, "Loop": "false", "Scale": "false" } ], "IsMultiHit": "false", "ProjectilePrefab": "", "ProjectileCount": 0 } ] },
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How to change the "gatecrasher" 's effect "slugger"?
I was trying to edit the special item (glove)“Gatecrashers", it has 2 special effects. the original first one effect is ”slugger", which perform a knock down attack when scoring a critial hit. the basic chance is 15%, I want to change it into 100%, so I checked this effct which name is "Slugger" in statuseffects.gamedatabundle file and located the lines with description "slugger_AttackOnEvent", after I changed the "Basevalue=0.15" to 1. I launched the game and found out the item description in game was 100% which was excatly what I mean to. But when I tested it in battle, it was not triggered 100%, looks like only 15% still. Was there anything I missed or I did it totally wrong? Here is the code I edit: 2 highlighted lines was what I modified and it still doesn't work 100% to trigger the knock down effect. PLZ help me to figour it out. Many thx in advance. { "GameDataObjects": [ { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Slugger_SE_AttackOnEvent", "ID": "0ef65f14-a495-404b-b6f5-feb4c45151c0", "Components": [ { "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "AttackEnemyOnEvent", "OverrideDescriptionString": 97, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 1, (original=0,15) "DynamicValue": { "Stat": "None", "SkillDataID": "00000000-0000-0000-0000-000000000000", "ClassID": "00000000-0000-0000-0000-000000000000", "MultiplyBy": 1, "Operator": "Add" }, "KeywordsIDs": [], "DurationType": "Infinite", "Duration": 1, "MaxStackQuantity": 0, "ApplicationBehavior": "UseLongerDurationIfAlreadyApplied", "ApplicationType": "ApplyOnStart", "IntervalRateID": "00000000-0000-0000-0000-000000000000", "StackedChildrenApplyEffects": "false", "InclusionConditions": { "Operator": 0, "Components": [] }, "ApplicationPrerequisites": { "Conditional": { "Operator": 0, "Components": [] } }, "TriggerAdjustment": { "TriggerOnEvent": "None", "TriggerOffEvent": "None", "ValidateWithAttackFilter": "false", "ParamValue": 0, "ValueAdjustment": 0, "DurationAdjustment": 0, "ResetTriggerOnEffectTimeout": "false", "MaxTriggerCount": 0, "IgnoreMaxTriggerCount": "false", "RemoveEffectAtMax": "false", "ChanceToTrigger": 1 }, "PowerLevelScaling": { "UseCharacterLevel": "false", "BaseLevel": 0, "LevelIncrement": 1, "MaxLevel": 0, "ValueAdjustment": 0, "DurationAdjustment": 0 }, "IsHostile": "false", "ClearOnCombatEnd": "false", "ClearOnRest": "false", "ClearOnFoodRest": "false", "ClearWhenAttacks": "false", "ClearOnDeath": "false", "HideFromCombatTooltip": "true", "HideFromCombatLog": "false", "HideFromUI": "false", "HideIfNoValue": "false", "VisualEffects": [], "MaterialReplacementID": "00000000-0000-0000-0000-000000000000", "AttackFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Range": "Melee", "ClassTypeID": "00000000-0000-0000-0000-000000000000", "Source": "Weapon", "DefendedBy": "None", "Empowered": "false", "Disengagement": "false", "Stealthed": "false", "UseStealthLinger": "false", "PowerLevel": 0, "PowerLevelOperator": "EqualTo", "ChanceToApply": 1, (original=0.15) "AttackHostility": "Default", "TargetType": "None" }, "AttackTargetFilter": { "KeywordsIDs": [], "KeywordLogic": "Or", "Race": "None", "IsKith": "false", "HealthPercentage": 0, "HealthOperator": "EqualTo", "Distance": 0, "DistanceOperator": "EqualTo", "HasDOT": "false", "IsMarked": "false", "TargetHostility": "Default" }, "ExtraValue": 0, "OverridePenetration": 0, "DamageTypeValue": "All", "KeywordValueID": "00000000-0000-0000-0000-000000000000", "RaceValue": "None", "StatusEffectTypeValue": "None", "ItemValueID": "00000000-0000-0000-0000-000000000000", "AfflictionTypeValueID": "00000000-0000-0000-0000-000000000000", "StatusEffectsValueIDs": [], "AttackValueID": "13cac597-e1c7-440b-b6fe-6ca0163dfe90", "AttackOverrideValue": "None", "EventValue": "OnScoringCriticalHit", "ClassValueID": "00000000-0000-0000-0000-000000000000", "WeaponTypeValue": "None", "AttackHitType": "None", "SkillValueID": "00000000-0000-0000-0000-000000000000", "AudioEventListID": "00000000-0000-0000-0000-000000000000", "BedRestDaysMinimum": 0, "BedRestDaysMaximum": 0 } ] } ] }
tophuang
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