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Darth_Revan1990

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Posts posted by Darth_Revan1990

  1. Agreed; the forms should have some type of costimization of some type. I also thought up of an other lightsaber form of combat that should be used in the game which would be cool, which is Form VIII: Palpatine Style. It should be self explanitory, but for those who only played the Star Wars games, and has not watched Star Wars Episode III, I'll so my best to explain thoroughly. Basically this form, in particular would have no weaknesses and is by far the most aggressive and efficient form of combat. It's also as effective in the deffensive as in the offensive. It also increases lightsaber deflection significally. You can almost instantly kill your opponents because of how very aggressive it is. You don't get the form until 3/4 of the way in the game where the enemies are impossible to defeat with any other form except Form VIII. Does anyone agree?

  2. Very interesting. I think another nice improvement would be an influence-checking machine on the vessle you use (Not the Ebon Hawk ALL the time) that allows you to check your influence with your other party members. :lol:

     

    Oh, you mean like this for TSL? :-

     

    :blink: No, no, no. That's a cheat robot. I was referring to one that would already be installed in KOTOR 3. By the way, I've already have seen all the latest files in that KOTOR files website, so that argument won't fly.

  3. !!!WARNING!!! WALL OF TEXT APPROACHING !!!WARNING!!!

     

     

    Hi, I'm new to the forums here but I read through all 38 pages of this most recent thread before I registered to post.

    I just want to give my ideas for KOTOR 3, I don't really feel like getting involved in all these arguments...

     

    Revan and exile are NOT going to be the starting character you play as. No one wants to start overpowered or to have either of these characters lose their powers and have to build them up a THIRD time. They've each had to start from scratch twice already.

    I'm not entirely sure what the new character should be though. I don't think this third character will be able to be as important as Revan or the Exile are, I just don't think it will happen. Sure, the character will have some type of backstory to make them somehow important and they'll become powerful, but I think at te end of this game the final conflicts will be more focused on Revan and the Exile.

    The story of this game should start somewhere before the ending of KOTOR 2, maybe even before the end of KOTOR. The character will be sort of on the fringes of the excitement as a padawan, new Jedi type character. The first ten levels or so you would learn the history of everything that happened in the last two games while going through the beginning missions and gettting to probably level 10 or so. Then, something should happen, who knows what, to set you off on a mission to go find Revan.

    You journey around a bit, finding hints on different worlds to indicate where Revan went off to, I have no idea what happening along the way. Eventually at I guess around level 20 or so you journey out and find the Sith Empire.

    Before I continue I just want to say that I think that Revan and the Exile should not be teamed up, at least not now. Revan and the Exile should somewhat oppose each other, with 2 leaders like that I don't think either would be willing to follow the other and they would probably have opposing ideas of what to do over the True Sith. Since Revan already went to the Dark Side once and started the Jedi Civil War in his first attempt to prepare for the True Sith (I think that's why he did it) he obviously has a more of a 'ends justifying the means' approach, that might involve some shadier work. If that's what Revan is doing then I suppose the Exile's plans would have to be more 'light side.'

    This way at some point you would learn of both the Exile and Revan's locations (on different planets) and you choose one of them to aid. You will pretty much know what they're each planning by now so joing the Exile will be a more light-side oriented choice, while joining Revan has more POTENTIAL for dark-side related choices. (Whoever you choose doesn't affect you're alignment but it'll be easier to be dark with Revan and easier to be light with the Exile).

    After you choose you'll do pretty much the same things for both people accept slightly tweaked mission, like when you choose between Czerka and the Ithorians.

    When you first meet up with either of the two people they will somehow be injured or incapacitatede somehow that they are unable to do much for at least a little while. During this time they will mentor you while not actually being able to participate in combat or be in your party. They will upgrade you to whatever prestige class you want (same choices whether you're dark or light-sided). Eventually they will recover and be ready to join your party.

    Stuff will happen, bla-bla-bla, eventually it comes to the conflict between the Sith and the Republic. There is no longer any room for opposition on the good side, so Revan and the Exile will finally team up for the war that now ensues.

    Of course it will be difficult in your ship as neither Revan nor the Exile will wish to submit to the other as leader, so you will have the final say in any decision that they oppose each other over (which will be most things, meaning you make most of the decisions). Also, the Exile and Revan should have lots of other things to do, so for a lot of the missions one or the other, or both of them, will be gone and you'll have to use your other party members.

    Of course your other party members need to have some importance, so for the last mission you, Revan and the Exile will be off on seperate tasks, to meat up in the end to fight the final boss. You choose two of your party members to take with you on your mission and they'll take the rest with them.

    You do whatever it is your task is, and meet up with Revan and the Exile again just in time for the final battle. It will be epic as your whole party will be gathered for the event.

    This is your moment of choice. The leader of the Sith will be there and try to tempt you to the dark side of the force. Of course you can refuse and engage in the final confrontation with him, flanked by the Exile and Revan, or you can give in to the dark side finally and turn on Revan and the Exile.

    This is where the influence will come into play. Part members will defect to the dark side with you if you have enough influence, but pull away and turn on you if you have no influence with them.

     

    The final battle if you stay on the good side is pretty straight forward. The Sith Lord will fight you in all of his awesome power and it will take the combined efforts of you, Revan, and the Exile to take him down. Your other party members will be occupied as dozens of Sith charge in to fight them. You win, everyone's happy, THE END.

     

    The final battle for the Dark Side is more fun. It's an awesome battle between the two halves of your party. Of course, the good side is going to have Revan AND the Exile on their team, you're going to need to be beafed up a little before you can take them down. The Sith Lord will grant you some cool new force powers for the final battle and you and your current allies will all drop incredibly low on the alignment meter, to a place you could never reach until this moment, where you're all beefed up. You'll probably have less party on your side since most people only use a couple of characters throughout the game, so these amazing Dark Side buffs will balance out the battle. You kill all of your former allies including Revan and the Exile in the ensuing battle and then you turn to the Sith Lord. Dialogue then continues and you have the choice of submitting to him as your new master at which point the game ends, or you can choose to fight him with your remaining allies and take the mantle of Sith Lord for yourself, in which case the game ends. For either DS ending, you win, everyone gets killed, yadayadayada, THE END

     

    Ok, now I know that that's a lot already, but there's more. Being finished I can progres to my much shorter gameplay ideas.

     

    -Influence system returned, but improved. First of all, spending time with characters in your parety will trigure conversations to find out about their past and whatnot (like in KOTOR) and give you chances to raise/lower influence. (This way just having characters in your party with you long enough is a good method to gain influence.) Also, Certain actions will triggure influence changes (like it was in KOTOR 2) but now their reactions will change based on their alignment. If you're evil and gain enough influence that they're evil, they will be happy about evil actions. No more of characters I turned evil still liking it when I perform an act of charity.

    -We don't need any more colors for lightsabers

    -We don't need any new hilts

    -Lightsabers should be a lot rarer so that weilding two lightsabers is not an easy task simply because obtaining enough lightsabers for something like that is hard

    -The Jedi and Dark Jedi are dead, none will join your party (except Revan and Exile)

    -Some members of your party will be force sensitive like KOTOR 2, only now you have to choose one of them to train as your apprentice, and this won't happen until you've at least reached your prestige class. (This will lower the dependancy on Jedi)

    -2-3 party members will be different based on your choices

    -1-2 party members will die before the end

    -8 party members at most

    -Party members have backgrounds and individual agendas/goals/MOTIVATION!

    -HK-47 is back badder than ever

    -Each character will have their own sidequest that can to be activated when you get enough influence

    -Characters from previous installments will make returns and cameo appearences but not join your party (except possibly some single-battle help outs)

    -More force powers

    -Another tier or even 2 for all existing force powers (Revan and the Exile need to be able to grow in power still)

    -No class choice in the beginning, your stats will be affected solely by your choices upon leveling up

    -Can increase party size (3->4->5) Edit: I'm not sure about this one...I'm thinking 4 at most

    -Once romance option for each male/female

     

    I'm tired, I spent a lot longer on this than I expected, I might have more, who knows? Whatever happens, I'll be joining the discussions, but now in more managable posts.

     

    Very interesting. I think another nice improvement would be an influence-checking machine on the vessle you use (Not the Ebon Hawk ALL the time) that allows you to check your influence with your other party members. :)

  4. I agree that there is no proof that KOTOR3 is being developed

     

    Yet again, there is also no (key word) solid proof that it's not being developed, either. So, everyone, don't give your hopes up, yet, but don't give up yet either. Hang in there; things aren't always as they seem. So, I mean, just because LA didn't clearly announce K3 coming out yet, doen't mean it's not in development to be published later in the near future. :closed:

  5. After that post I'm you weren't joking at all with your "publisher's don't set release dates" thing :biggrin:

     

    LucasArts holds the KotOR license.

     

    They got Bio to do it.

     

    After K1 is released they want to have a sequel. Bio says no. LA bawws. Guys of Bioware says they should give the game for Obsidian as its developers hold a lot of talent and many of them have been friends for long time

     

    So LA approaches Obsidian. Obsidian as a new recently established company accepts. Cue Kotor 2.

     

    Bioware has no word over Kotor series unless they're developing game. LA themselves were developing Kotor 3 until it was cancelled

     

    Ahem, and where's your proof about K3 being cancelled, hmm?

     

    http://www.gamespot.com/news/2004/08/13/news_6104775.html

     

    http://uk.xbox360.ign.com/articles/852/852342p1.html

     

    And just to make it clear. LA hired Bioware to develop KotOR1, then LA published it. Being succesful, LA wanted a sequel, but Bioware wouldn't do it and instead recommended Obsidian do it. The only "collaboration" between Bioware and Obsidian was that Obsidian got to use the graphics engine used in K1 for the sequel.

     

    And that's your proof? :shifty:

  6. After that post I'm you weren't joking at all with your "publisher's don't set release dates" thing ;(

     

    LucasArts holds the KotOR license.

     

    They got Bio to do it.

     

    After K1 is released they want to have a sequel. Bio says no. LA bawws. Guys of Bioware says they should give the game for Obsidian as its developers hold a lot of talent and many of them have been friends for long time

     

    So LA approaches Obsidian. Obsidian as a new recently established company accepts. Cue Kotor 2.

     

    Bioware has no word over Kotor series unless they're developing game. LA themselves were developing Kotor 3 until it was cancelled

     

    Ahem, and where's your proof about K3 being cancelled, hmm?

  7. Take a very close look at the map from Manaan. Does anyone see the crease? Not only did I notice that crease, but I also notice that each individual KOTOR I and II maps are all in the shape and size of one HUGE square. I call that poor quality mapping. That means that it's time to change the engine of the new KOTOR (whenever it comes out) into a more better and well-improved map. No rushing; take your time, I say to whoever will make the new sequel of KOTOR II. If they improve the engine, and take their time with the storyline, plots, dialog, characters and etc, this game could get the award for "THE GAME OF THE YEAR!!!". Don't make light of my words people! We all want a good game, right? THEN LET'S ALL STAND UP AND MAKE A DIFFERENCE!!!

    post-23668-1212259541_thumb.jpg

  8. Also, according to the link I just provided, it says that, whoever will be making KOTOR III, will use the Mass Effect game engine. Personally, after seeing some Mass Effect gameplay for the first time (because I don't own the game, yet), I was very impressed. Here is some gameplay with commentry of Mass Effect (the first one): Mass Effect gameplay This is but a taste of what KOTOR III might be like (note, again I don't work for Obsidian or BioWare, but is just a big fan, for now).

  9. I can only hope they will take their time on KOTOR III. (If there is one) I hope that they will focus more so on quality than quantity and rushing to get the game out. Finally I hope that KOTOR III will not be as unstable and buggy as KOTOR I and II were.

     

    I played KOTOR I several times and there were no bugs that I knew of; and maybe it's because I had the 1.03b patch (the latest patch).

  10. Once the game comes out, I'm going to be one the first people at the closest retail store to buy that SWEEEEEET (possibly sweet anyway) game!! I can hardly WAIT 'till it comes out. I'm a huge gamer and a modder. So I'll be making a few mods for that game. When it comes out, give me some ideas for mods (if it even needs any) when it comes out.

     

    "If it needs any"?

     

    Mod=Fun (want)

    Patch=Repair (need)

     

    I'd consider "need" being a patch. ^ I hope K3 doesn't need patches. By the time it comes out I'll probably get it for PC. (So far I've gotten Xbox versions which the only mod you can get is Yavin for K1)

     

    All games always have needed patches. We're all humans, so the video game makers are humans, so there will be mistakes. Therefore, there will indead be patches for K3. I have no doubt about it.

  11. Once the game comes out, I'm going to be one the first people at the closest retail store to buy that SWEEEEEET (possibly sweet anyway) game!! I can hardly WAIT 'till it comes out. I'm a huge gamer and a modder. So I'll be making a few mods for that game. When it comes out, give me some ideas for mods (if it even needs any) when it comes out.

  12. Before you fight Sith, you already have about 400 medpacks, 300 life support packs, and 350 advanced medpacks (that should get you by for a while

     

    Obviously you will not go in unprepared. You don't necessarily have to have any medpacs, though. You don't need to be forced to have them or whatever. Freedom. Choice. A Role-Playing game. Not a you-get-4-frag-grenades-before-you-play-Outskirts-on-Halo 2 kind of thing. What you seem to be saying there, well, it kind of just goes without saying.

     

    I never said that you absolutly must have them; I'm just saying that if you decide to pick up all the medpacks, that that's about how many you would have. Does that make more sense yet, or do I need to keep explaining further for you?

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