Build Name [Afflictioner] high Acc against perma afflicted enemies. Ghostheart for Acc, Berserker for Affliction Game version: 5.0 with community patch, only with BW Difficulty: hard
Solo: No, your Def ist too low, especially in early level. Very squishy but after level 8 it makes fun.
Race: Pale Elf or Human
M 12 + 1 GotM + 1 Effyg Maneha + 1 Gatecrasher
C 9 + 1 Chameleon's Touch + 2 The Undying Burden
D 12 + 1 Boots of the Stone
P 17 + 1 Chameleon's Touch
I 18
R 8 + 1 Boots of the Stone
or I = P >> D = M = C = R
active: alchemy / athlethic
passive: 6 survival / rest history or what you want
Level up
L1
berserker frenzy
(+5 might, +2 pen, +5 con, +2 AR, confused)
marked prey
(+10 acc)
L2
blooded
(+25% Damage when health <50%)
L3
fast runner
(+15% stride, +5 defence when disengaging)
L4
thick skinned
(+1 slash/crush/pierce AR)
two weapon style
(-15% weapon recovery time) later you can respec if you want
L5
accurate carnage
(+5 acc with carnage)
L6
barbaric blow
(+20% damage, +50% carnage AOE, +30% hit-to-crit, +50% crit-damage)
L7
one stands alone
(+20% melee-damage, +1 enemies required to be flanked)
marked for the hunt
(updated marked prey - marked target transfer on kill)
L8
bloodlust
(+25% action speed)
L9
bloody slaughter
(20% hit-to-crit and +50% crit-damage against <25% health targets)
L10
spirit frenzy
(updated frenzy - target -5 might, by hit)
hunters claw
(+1 acc against target's race - stacks 20 times, remains after battle...)
L11
unflinching
(resistance against might, con, dex)
L12
wild sprint
(+5 dex, +100% stride for 6s, immune to engangement for 6s)
L13
barbaric smash
(updated barbaric blow - on kill +2 barb-resource)
binding roots
(targets + 1,5m foe-AOE immobilzed for 20s)
L14
leap
(2,5m foe-AOE -5 might, -4 pen, cannot engage for 6s)
L15
interrupting blows
(50% chance for interupt on melee-crit-hits)
L16
improved critical
(+10% crit damage)
hunters fang
(updated hunters claw - add 1% damage against target's race)
L17
survival of the fittest
(+10 acc against <50% health targets)
L18
brute force
(attack fort instead def if fort is lower)
L19
bloodthirst
(recover immediately on kill for 10s)
thorny roots
(updated binding roots - AOE foe + 19-27 slash/pierce damage, -5 dex, stuck for 20s)
L20
spirit tornado
(updated spirit frenzy - foe freeze damage, -5 res, -3 pl, cannot take action other than flee for 4s)
Weapon Prof
battle axe - sword - sabre - morning star - what you want
Equipment
head
fair favor (+10% hit-to-crit, +10% crit-damage with dagger, rapiers, sabre, stiletto, swords) - ca L7 Serafen end quest
neck
Cloak of Greater Deflection (+7 def) - port maje
amulet
early - Protective Eothasian Charm - Port Maje / Gorecci street
mid - Precognition - ca L10 Bounty - Dhwrgas the Ascetic
armor
Devil of Caroc Breastplate - ca L5-6 - Neketaka / Periki's Overlook
entchant: Devil's Due - +2 health restoration per 3s for 6s on crit hit
entchant: Mechanical Mind - Resistance to intellect afflictions (makes your party happy)
ring 1
Chameleon's Touch - ca L6 Bounty - Nomu the Marauder
+1 con (barbar), +1 per (ranger)
ring 2
Entonia Signet Ring - ca L6 Fort Deadlight / shrine of Skaen
+2 all defence (stacks 5 times), +2 diplomacy
gloves
Gatecrashers - ca L5-6 Neretaka / Queen's Berth
+1 might, 15% chance to knock down targets on crit
grants 2/rest cone with push and -5 might, -4 pen, +10 deflection
boots
Boots of the Stone - Port Maje or ca L10 A Tidy Performance
+1 dex, +1 res, reistance to might affliction
- or -
Fenan's Finery - Neketaka killing Lueva Alvari in the Vailian Trading Co headquarter
+1 athletic, +5 def against ranged weapons
Belt
The Undying Burden - ca L6 Neketaka / Delver's Row
+2 con, +1 athletic, grants second wind, Incoming weapon damage reduced by 10% (stacks three times as health is lost, for a max of-30% to damage)
- or -
Ngati's Girdle - ca L5-6 Neketaka / Periki's Overlook
+2 athletic, +1 crush AR, 10% chance to cast crush AOE when critical hit in melee
weapon1
early - battle axe for 10% crit
mid - min's fortune
late - scordeos edge - ca L14 Honor Among Thieves
entchant: Adaptive - +2 Accuracy with all weapons for 30.0 sec on scoring Hit (stacks 10 times)
entchant: Tempest - 10% chance to Recovery instantly on scoring Hit
weapon2
early - watchers blade - ca L6 Oathbinder's Sanctum
mid - Griffin's Blade - ca L8-10 Neketaka / travel to the Gullet
50% Chance to Daze target and nearby enemies on Crit
entchant: Hound's Speed - +15% Action Speed, +5 Reflex
pet: Abraham - ca L5/6 Neketaka