Everything posted by ReynardTheFox
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Why can't I retarget now in Turn-Based Mode
ReynardTheFox replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It worked fine for me. I'm not interested in 'choosing more carefully', that just makes the game a drag, and I can't believe that doing that somehow makes the game more fun for you.
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Why can't I retarget now in Turn-Based Mode
Am I experiencing a glitch, or did the devs take this away? Why can't I retarget? How is this a 'feature'? During the beta I could retarget and now I can't. What gives?
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Mac Graphics Glitch on Water in Old City Ruins
ReynardTheFox replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Good stuff, everybody. I'm downloading the update now, and crossing my fingers that it works for me. Happy gaming!
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Mac Graphics Glitch on Water in Old City Ruins
ReynardTheFox replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I am on a different playthrough, fresh install, same problem. Edit: same place, too. I should clarify that I don't think it is in a section with water. It's the lower right side of the map for Old City Overlook.
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Overall game animation speed (in and out of combat)
ReynardTheFox replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah. Anything to be done about the overall walk speed? I know about the 'fast/normal' toggle.
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Overall game animation speed (in and out of combat)
Is there anything to be done about the overall animation speed of the game? Does 'combat speed' matter for turn based? I'd enjoy the game much more if the overall movement/animation speed was up another 25% or so. As it stands, I'm having trouble enjoying a second playthrough due to the game speed (and a few visual glitches). Details: I know about the 'walk speed' toggle. I'm on a high-end Mac.
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Mac Graphics Glitch on Water in Old City Ruins
ReynardTheFox replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hi, I tried to attach files to my first post and I couldn't because my account was brand new. Do you need files or do you already have what you need from others?
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Mac Graphics Glitch on Water in Old City Ruins
ReynardTheFox replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I also had the problem in Delver's Row, but I could at least play that map. I tried to attach files but this BBS wouldn't allow it........
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Mac Graphics Glitch on Water in Old City Ruins
Description: 1) Water whited out, and the opacity covers characters and interactable objects 2) Crash on every Quit to Desktop Steps to Reproduce the Issue: 1) I have tried to solve #1 with a pretty wid range of graphics settings, and an uninstall/reinstall, but using the original save game files. Any load of this map creates the problem. 2) Any quit-to-desktop causes the problem. Important Files: I found everything but crash output. There isn't one in the same folder as the .app System Specs iMac (Retina 5K, 27-inch, Late 2015) 4 GHz Intel Core i7 32 GB 1867 MHz DDR3 AMD Radeon R9 M395X 4 GB