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Azuvector

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  1. While it looks fantastic and "It's about time!" and such, that close quarters system they mention doesn't sound very appealing. The description of it reminds me of certain railed Arcade shooters, where you have to hit a button at a certain time in order to avoid some random bit of danger that would otherwise mess you up. Not exactly the most appealing concept to be seeing involved with Aliens, especially since it's typically an experience of annoyance and frustration as well as poor presentation... But, who knows, it might actually be more interesting if they draw it out a bit or something, so it's kind've a struggle to break away from a bug, rather than just some idiotic hit/miss affair.
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