Hey. Im new to the forums and would like to point out my huge devotion to the KOTOR franchise. I made it a point to beat the games as each gender, try to get each ending, even would go through the game a whole new time to try and cahngee a single cutscene. I loved KOTOR one with a passion. I loved KOTOR two alot also, though felt not quite as challenged or satisfied with the ending, (I kind of... Made up my own ending in my head.) KOTOR three? Gosh, I've been looking forward to this. If it was an MMO hour cruncher or a totlally open-ended sandbox that would beat the whole purpose of the game, feeling accomplishment as you interact with the enviroment becoming either a hero or villian to the whole world. That would also make the game more open-ended, which is a bad thing. KOTOR is a semi-linear game in that there are a few ends to achieve, but it is up to you to achieve that end. As either an MMO or a sandbox you wander around, not on the path or as the specific character, (the character you play as always has twists,) than the good storyline would be severly compromised. As far as adding a NEVER ending aspect to the game, well, no. There is an end, you feel accomplishment when you beat it. Go through the game again as dark this time. As far as a new combat system, please no! There isn't another game with a system quite like KOTOR. There are similarities and attempts at copying, but I don't think the mimics do it as well as KOTOR. There are fundamentals to the gametype of KOTOR and immerse you into that world. Just make a game with more side quests, more means to an end, and continue to evolve the world of KOTOR but keep the basic principles the same.