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  1. I hated the fact that every mission on every planit was a maze in disguise. I wanted to explore everything, but the restrictions were everywhere. Why cant I go into every building??? (I know we don't have the technowlodgy for that yet). Why not have more than one city on every planit? Why not make the moral questions/choices more grey, so they aren't so predictable, and what's with the damn puzzles? I actually finnished every one of those damn things without help. I guess that's a testament as to how good the games were. All I want is 360 degrees of game to explore, a character, or characters I can shape and mold, and a sh@t load of missions, and hidden missions, so just when I think I have done everything I can go back an find somthing new. Also multiple dialog options with teasers and hints to different out-comes. I hate playing dark side and finding a similer ending, in the same damn maze with the same damn characters. In short, I like the journey rather than the out come, I like to take my time and explore the world and see what the writers and artist have come up with, so when it ends I don't feel like I'm watching a re-run.

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