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Florimel

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  1. I like the capability to quickly save the game by the press of one single key. Too bad there is only one single quick save slot. Unless... Please find below, as a suggestion to the game developers, a small modificaiton to the source code that enables multiple quick save slots. public bool /* SaveGameMetadata. */ IsQuickSave() { //return Path.GetFileNameWithoutExtension(FileName).EndsWith("quicksave"); return FileName.Contains(" quicksave"); } public static bool /* SaveLoadUtils. */ IsQuickSave(string filename) { //return Path.GetFileNameWithoutExtension(filename).EndsWith("quicksave"); return filename.Contains(" quicksave"); } public static string /* SaveLoadUtils. */ GetQuicksaveFileName() { // return GetSpecialSaveFileName("quicksave", includeMapName: false); return GetQuicksaveFileName(newFile: false); } public static string /* SaveLoadUtils. */ GetQuicksaveFileName(bool newFile) { string baseFileName = GetSpecialSaveFileName("quicksave", includeMapName: false); string fileName = baseFileName, nextFileName = baseFileName; for (int i = 0; ; i++) { if (i > 0) nextFileName = baseFileName.Replace(" quicksave", " quicksave_" + i); if (!File.Exists(FileUtility.CombinePath(SaveGamePath, nextFileName))) return newFile ? nextFileName : fileName; fileName = nextFileName; } } public static string /* SaveLoadManager. */ SaveGame(SaveGameType saveGameType, string userSaveName = "") { //.. // string saveGameFileName = SaveLoadUtils.GetSaveGameNameFromType(saveGameType); string saveGameFileName = (saveGameType == SaveGameType.Quicksave) ? SaveLoadUtils.GetQuicksaveFileName(newFile: true) : SaveLoadUtils.GetSaveGameNameFromType(saveGameType); //.. } I have patched Assembly-CSharp.dll in my game installation with the above patch, and I'm quite happy with the result!

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