I did talk exstensively with the PCs repeated times just to find out if I could trigger more chatting. What I got our of Morte was:
Now Im pretty shure I milked everything I could out of my NPCs and I still didnt feel as close to them as with my NPCs in BG or KoTOR, ad Im one gets really invovled in games.
oh, and how far can one go with Annah? I got as far as kissing her so she turn red hot.
I'm 'raise dead'ing the topic for a single reason: archiving.
Just so people who read those foruns daily or for someones who accidentaly stumbles upon them while on the net [like me], here goes the chant:
The first incarnation wasn't killed by shades. It was a lie aimed at hiding his true identity.
He knew that, if you were in the fortress, you obviously had talked to Ravel, and if that was the case, you most likely would know about he being killed first by her hands.
In fact that's somewhat clear, considering the nature of the answer. He seems reflective and emotional about everything he says, but when you ask about his life and death, he has his answers on the tip-of-the-tongue, like previously planned. Superb writing from the authors
And yes, that's as far as you go with Annah. But Grace's behavior and her locked diary, as well as her dialogue after you've merged with TTO suggests she also loves you. The first is socially troubled, the second is downright reserved and silent about her feelings. That doesn't mean there isn't whole volcanoes of emotion there.
I just wished sometimes things were more plain. I mean, as computer gamers, we're mostly already socially challenged, we don't need every single companion and character in the games suffering from the same problems. It would be a relief for something different sometimes