The difficulty spikes are much different in this game than in the last. I suppose it does have something to do with the more open nature. In a way that's cool, but it can be a bit of a drag when you're cruising along and suddenly every foe around you makes you feel weak.
Having said that, I did have an easier time of hanging sepulchers when I took the side route instead of the main one. It was a little easier to pick off lone skeletons once I made it past the first big group.
Don't forget to look at your weapons too, and make sure you're dealing the right type of damage for enemies in that area.
What's Up With Quest Level Indicators?
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
The difficulty spikes are much different in this game than in the last. I suppose it does have something to do with the more open nature. In a way that's cool, but it can be a bit of a drag when you're cruising along and suddenly every foe around you makes you feel weak.
Having said that, I did have an easier time of hanging sepulchers when I took the side route instead of the main one. It was a little easier to pick off lone skeletons once I made it past the first big group.
Don't forget to look at your weapons too, and make sure you're dealing the right type of damage for enemies in that area.