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InkSpot

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Everything posted by InkSpot

  1. Crash/Freeze upon entering Arena Sub-level: The crash occurs during the loading screen, I can move the mouse but when I click the game stops responding. I am not able to cheat using DeBug Transition. I have been experiencing the glitch since I bought the game in the first week of July and in the current patch 2.0.1 I have never been able to enter the sub level. Please note that this is my first post to any form here so if I seem clueless it is because I am. Here is the crash report Log Name: Application Source: Application Hang Date: 9/5/2018 4:47:54 PM Event ID: 1002 Task Category: (101) Level: Error Keywords: Classic User: N/A Computer: Cohava Description: The program PillarsOfEternityII.exe version 2.0.1.44 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: 1d28 Start Time: 01d4455637a749de Termination Time: 467 Application Path: C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity II\PillarsOfEternityII.exe Report Id: 26bef59e-582d-4f94-b4f1-5bddb13a81b3 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Hang" /> <EventID Qualifiers="0">1002</EventID> <Level>2</Level> <Task>101</Task> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2018-09-05T20:47:54.665075500Z" /> <EventRecordID>7076</EventRecordID> <Channel>Application</Channel> <Computer>Cohava</Computer> <Security /> </System> <EventData> <Data>PillarsOfEternityII.exe</Data> <Data>2.0.1.44</Data> <Data>1d28</Data> <Data>01d4455637a749de</Data> <Data>467</Data> <Data>C:\Program Files (x86)\Steam\SteamApps\common\Pillars of Eternity II\PillarsOfEternityII.exe</Data> <Data>26bef59e-582d-4f94-b4f1-5bddb13a81b3</Data> <Data> </Data> <Data> </Data> <Binary>55006E006B006E006F0077006E0000000000</Binary> </EventData> </Event>

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