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miruoy

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  1. Good to hear I'm not alone in this Unfortunately it seems that no others are interested in this or are not sharing their play-through between platforms. Doubt the devs will give any attention to this A workaround that I have in mind at this time could be acceptable but will need much testing. The good thing is that Steam cloud syncs all folders between the platforms. This allows me to use rsync on the linux end to sync the savefiles over to the correct dirs. rsync -ruvha --progress ~/.local/share/PillarsOfEternityII/SavedGames/* ~/.local/share/Pillars\ of\ Eternity\ II/ This should allow us to create a startup script on the linux end which syncs the save games over tot the windows dir after the game exits. #!/bin/bash ~/.local/share/Steam/steamapps/common/Pillars\ of\ Eternity\ II/PillarsOfEternityII rsync -ruvha --progress ~/.local/share/PillarsOfEternityII/SavedGames/* ~/.local/share/Pillars\ of\ Eternity\ II/ exit Unfortunately the game does not start when running the binary directly.
  2. Hi It seems that sharing saved games between Windows and Linux is not officially supported at the moment since these platforms use different locations for storing the files. Steam cloud sync does create the files on both ends but the game is unable to recognize these as they are not saved in the "correct" location. However when manually moving the save game files over to the correct directory they seem to work perfectly between platforms. Can someone shed some lights on these questions? Is there a reason why saved games are not synced/recognized between platforms? Could we have a sync of the save games between platforms? Should I set up a script to automatically copy the updated save files into their respective platform folders? I'm switching between the Linux build on my desktop and the Windows build on my couch setup. Thanks in advance for any replies.

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