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NocturnalMe

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  1. I was reading that MoTB review on this board, and it mentioned PS: T was "pseudo-philosophical" or "quasi-intellectual." Who here thinks this? I'd like a wide range of opinions, if possible. Anyway, my opinion is a bit shaky concerning this. I thought, at it's core, PS: T was insightful at certain points. Although, I'm not exactly educated in philosophy, so I don't necessarily trust my gut reaction. Also, I believe games can become Art, and whether or not PS: T should be considered that, it still went farther down that direction than any other game IMO. So, I guess I'll end this post now and let the discussion begin. And sorry if this has been discussed before.
  2. Well, I mean they COULD have made a sequel. Whether or not it would've been well-thought out enough is another matter entirely. I think it would take a creative genius to resurrect the PS: T story in a worthy way. That said, generally having a brand new character would suit another Planescape game the best, I think.
  3. This was such a brilliant game, Black Isle at its finest IMO. So, I'm wondering, since Obsidian has alot of former Black Isle employees is there a chance of a sequel? I've heard that NWN2 has subtle references to PS: T, so I'm hoping they are considering such an endeavor, even if it's only set within the same universe. Anyway, it's a pity that games of such quality often don't get the attention they deserve. The general view is that PS: T didn't sell well, but that was only initially. A recent interview stated that the game generated enough sales to rival their other products in time. So, Obsidian, hope you guys are mulling this over. It would be great to see a sequel to this great game!

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