I thought this might be a good place to collect bugs found during the Turn based Beta-Phase. Before jumping into this: I really appreciate Obsidian's decision to put in the effort for this - awesome!
Bugs:
When queing up a spell that needs some time to cast (putting it to a later place in the turn-order queue) and you take an instant action (like drinking a potion), the spell is instantly completed
The text window sometimes gets flooded with messages like "X enganged Y in melee" as if the game was checking for this every second or so
Feature request:
Hitting the spacebar in turn based combat should ideally not put the game into pause mode but instead finish the characters turn. Alternatively please provide another keyboard command to end the turn
Make travel-distance per turn not static (12m) but instead rely on Dex, worn armor etc.