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jikman

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  1. Yeah, it's definitely shared. The strange thing is, it worked fine in KOTOR I with High quality, 1024 x 768, shadows, grass, etc. It just stumps me that it gives me that "blank screen after starting movie" problem. I feel that there must be an easy solution to just get it running.
  2. I just checked on Intel's site, my card supports OpenGL 1.4.
  3. I know I have an integrated graphics card, and it's not entirely shocking to see KOTOR II not working on it. What I am experiencing is apparently quite common; though, my search for a possible solution has been in vain. From what I see, it seems that KOTOR II has the same engine (Odyssey) as KOTOR I, thus I suspect that there is a solution that will get my KOTOR II working on my integrated graphics card, since I was able to play KOTOR I perfectly fine after updating drivers. Things I have tried: 1) Updated video drivers. (Which was how I got my KOTOR I working) 2) Reboot and terminate any unnecessary programs before running KOTOR II (yielding more CPU and RAM available for my integrated graphics to steal resources from) 3) Adding "Disable Vertex Buffer Objects=1" under [Graphics Option] in swkotor2.ini 4) Use 3D-Analyze to launch the game, which all the Hardware Limits emulated (esp. hardware T&L). Although Intel 945GM lacks hardware T&L, having a duo core 1.66ghz, and about 1.6GB of free RAM available for KOTOR II to run, I think it should be adequate. If there is anything else I can try to make KOTOR II run, please let me know. Any help is appreciated, thanks. Here is my DxDiag: ------------------ System Information ------------------ Time of this report: 6/1/2007, 13:25:11 Machine name: HOTCOFFEE Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: MM061 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A14 Processor: Genuine Intel® CPU T2300 @ 1.66GHz (2 CPUs) Memory: 1014MB RAM Page File: 365MB used, 2074MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel® 945GM Express Chipset Family Manufacturer: Intel Corporation Chip type: Intel® GMA 950 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_01BD1028&REV_03 Display Memory: 224.0 MB Current Mode: 1280 x 800 (32 bit) (60Hz) Monitor: Plug and Play Monitor Monitor Max Res: 1600,1200 Driver Name: igxprd32.dll Driver Version: 6.14.0010.4814 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 3/30/2007 21:33:56, 57344 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: igxpmp32.sys Mini VDD Date: 3/30/2007 21:34:14, 5704672 bytes Device Identifier: {D7B78E66-64E2-11CF-5661-B721A2C2CB35} Vendor ID: 0x8086 Device ID: 0x27A2 SubSys ID: 0x01BD1028 Revision ID: 0x0003 Revision ID: 0x0003 Video Accel: Deinterlace Caps: n/a Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Not Available DDraw Test Result: All tests were successful. D3D7 Test Result: All tests were successful. D3D8 Test Result: All tests were successful. D3D9 Test Result: All tests were successful.
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