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DMorrow

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Posts posted by DMorrow

  1. If you're interested in dialogue and interaction options, my impression is that might (mostly interactions) and perception (both) are the main stats that get checked; otherwise, it's mostly skills. I'd be interested if anyone has done a proper analysis, though.

     

     

    Just so you know, a lot of attribute checks for conversations and scripted interactions have (for the most part) been replaced with skills. Maxing out resolve no longer nets you more conversation options. 

     

    The Yellow Flash build was a riposte build, right? A Fighter/Rogue multiclass build of some variety would probably fit your prerequisites. 

     

    Yeah, when it comes to attributes for dialogue checks I'm more concerned with POE1 then 2. But for roleplaying purposes I would like to keep my attribute spread consistent when I recreate the character in POE 2.

     

    I am definitely considering the swashbuckler option too. But I still kind of like the idea of a pure streetfighter. Do you consider one to be significantly stronger than the other?

  2. I admit, I'm a bit surprised to come back a couple days later and see this thread still going, haha. I'm glad to see it sparked some interest/discussion!

     

    It by no means outperforms dual wielding weapons for damage, but is a healthy medium between dual wielding and weapon & shield. 

     

    This is what kind of what I'm hoping for. I'm not looking to maximize damage output so much as to be a decent offtank that deals respectable damage.

     

    Really what I want is to create a rogue Watcher for a new play-through of POE1 and 2 that has good mental stats for roleplaying/dialogue checks (while still being effective in combat) and keeps a fairly consistent build across both games. The Yellow Flash build for POE1 largely fits the bill of what I'm looking for (I'll probably tweak the attributes a bit) and now I'm trying to figure out how to translate that into POE2. Using a bashing shield on a streetfighter seems like way to recreate the feel of a POE1 riposte rogue without sacrificing two-weapon full attacks. I haven't tried using one before though, so I appreciate everyone's input on the matter!

  3. Hi everyone!

     

    I think I read somewhere that the Tuotilo's Palm shield counts as an offhand weapon for the purposes of the Two Weapon Style passive due to the fact that it does "bash" damage. I assume the same is true for The Best Defense from the Seeker, Slayer, Survivor DLC? I am considering trying a variation of a streetfighter build along the lines of Myrtillo's Dueling Corsair (https://forums.obsidian.net/topic/99676-class-build-the-duelling-corsair/) that uses The Best Defense in the offhand instead of a dagger. My goal is to create a rogue that can function similarly to a shield-using riposte rogue from POE1. I have a couple of questions though that I hope the more experienced players on this forum might have answers for:

     

    1) Does the shield count as an offhand weapon for the purposes of full attacks? Most importantly does it work with Gambit (i.e. do I get second hit and therefore a chance at a second crit that will allow Gambit to be fully refunded)?

     

    2) If the shield counts as a weapon for the purposes of Two Weapon Style, does it also still count as a shield for the purposes of Weapon and Shield Style? In other words, can I benefit from both passives at once?

     

    Thanks!

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