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bernd1979

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  1. bernd1979's post in Graphic Bug: Colorful 3D-Rendering was marked as the answer   
    OK. If anyone is interested in: Here comes the solution.
     
    My latest start.sh looks like:
    #!/bin/bash # GOG.com (www.gog.com) # Initialization CURRENT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" cd "${CURRENT_DIR}" source support/gog_com.shlib # Game info GAME_NAME="$(get_gameinfo 1)" VERSION="$(get_gameinfo 2)" VERSION_DEV="$(get_gameinfo 3)" # Actions run_game() { echo "Running ${GAME_NAME}" export LC_ALL=C export LD_PRELOAD=$LD_PRELOAD:./PillarsOfEternityII_Data/Plugins/x86_64/libSDL2-2.0.so cd game chmod +x "PillarsOfEternityII" ./"PillarsOfEternityII" -screen-quality Fastest -force-clamped } default() { run_game } # Options define_option "-s" "--start" "start ${GAME_NAME}" "run_game" "$@" # Defaults standard_options "$@" The option "-force-clamped" was the trick that helped me.
    Perhaps it is useful for somebody out there, a hint for the developers or even a solution for other bugs.
     
    From the unity-Doc:
    -force-clamped Used together with -force-glcoreXY, this prevents checking for additional OpenGL extensions, allowing it to run between platforms with the same code paths.
    Bye!!!

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