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garten

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  1. Yea I'm also trying to get my head around how to add items to vendors (loot lists) in a way that wont cause collisions with other item mods. For example inside the object type "Game.GameData.LootListGameData" with DebugName : "Store_05_AD_Marihi" there is a sublist for items - where the new unique poleaxe was added as an extra element. The author as a copy of the LootList object with the mod. The issue is though if I also create a separate weapon file and have a copy of the same LootList object it will overwrite the other mod authors', I don't think the "Item" sub-list can be added too dynamically? Anyone got an ideas how this works? I also get the feeling the DebugNames are referenced inside the game and the UUID used as pointers only on some initial load or something? Thanks, i'll try to work with that. I'll keep you updated if i find something
  2. Hi thanks a lot for your mod. Thanks to you i was able to create a book.. Now i really need your help xD At the second item I created, it overwrite the last. And, yes, before you ask, i checked the item id... I attached a txt with the text of what i came up with. As i said it works if i use it alone, but if i create more (or if for example i use your polearm mod and the book) i can see only the last one that i put in the override folder Also.. can you help me understand how change the store in wich the item will appear? I tried navigate the items.gamedatabundle but could not understand it thanks in advance Garten Book.txt

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