Jump to content

uncletusky

Initiates
  • Posts

    2
  • Joined

  • Last visited

Posts posted by uncletusky

  1. From the Korean basket weaving forum.

     

    Currently when choosing dialogue options that reward disposition points, the player receives the same amount of disposition points regardless of whether the choice should reward a Minor or Average number of points, ultimately rewarding more disposition points than intended.

     

    In the game file Minor and Average change strength components having the same value 4. The Minor change strength value should probably be set to 1 ?

     

    factions.gamedatabundle
    ---------------------------------

     

    "$type": "Game.GameData.ChangeStrengthGameData, Assembly-CSharp",
    "DebugName": "Average",
    "ID": "71c858fe-7c4b-432a-a105-c518319eaed7",
    "Components": [
    {
    "$type": "Game.GameData.ChangeStrengthComponent, Assembly-CSharp",
    "ChangeValue": 4,

    (...)

     

    "$type": "Game.GameData.ChangeStrengthGameData, Assembly-CSharp",
    "DebugName": "Major",
    "ID": "e19a6f92-2165-4e34-be10-c65e8de970eb",
    "Components": [
    {
    "$type": "Game.GameData.ChangeStrengthComponent, Assembly-CSharp",
    "ChangeValue": 8,

    (...)

     

    "$type": "Game.GameData.ChangeStrengthGameData, Assembly-CSharp",
    "DebugName": "Minor",
    "ID": "54772c0d-cf3f-4589-8cab-9f3601d575c2",
    "Components": [
    {
    "$type": "Game.GameData.ChangeStrengthComponent, Assembly-CSharp",
    "ChangeValue": 4,

    (...)

     

    Please include fix for this in todays patch.

    • Like 4
×
×
  • Create New...