I do not enjoy many of the stories, characters, and dialogue styles that are popular in CRPGs. Emulating them is unenjoyable and writing as I see fit isn't likely to be popular, so I don't do it anymore. I stick to mechanics and story suggestions; I reserve personal writing for personal time.
<{POST_SNAPBACK}>
That's perfectly fine for me, you have grown tired of some of the things that make up CRPG's, I can even understand that. But in that case, may I please ask you, BEG you not to ruin the experience for those who still enjoy everything that these games are about?
Referring to one of your earlier posts about 'either no romance or more romance in rpg's' (correct me if I'm wrong, but that roughly summarize it?) and that they have been getting worse and worse lately; is the solution really to exclude them entirely? Basically, let me break it down a bit; the romantic elements in crpg's have started a revolution with BG2 opening a whole lot of new possibilities in ROLE playing. I see no reason why such options should not be exploited, especially when the community has been desperately waiting and asking for it and when role playing is about having options.
I might even agree with you that certain characters should not be romancable because it simply wouldn't feel right, but let's say, in NWN2 we are talking about 10+ characters, only 2 of them 'available'.
Oh and one more thing, again please correct me if I'm wrong, but I recall you saying that a lot of these romance options just cheap excuses for getting some shallow 'faded-out' sex scenes. Only in the case this statement was correct I dare to say... since WHEN do said scenes have to be cheap? Sex is (for most of us) a healthy part of a relationship and there is no reason why it couldn't be done right in games, without the 'virtual nookie' feeling, as someone referred to it. I might go as far as to say hiring screenplay writers and real novelists wouldn't be a bad idea either, because these scenarios CAN be done right.
But most of us gamers really only want character depths, great dialogs and if possible, romances that are IN TUNE with the character's personality. Take Bishop for example, such a passionate ranger with an enticing background who when asked you if you wanted to run away with him and leave Neverwinter to rot, you could answer the same 'no' in three different ways. Why did you (not you personally, but whoever was responsible for that decision) even include his question if the only thing you could achieve with the player is to get him/her frustrated if they actually wanted to say yes. I somewhat gathered from all the things you said, that you probably thought Bishop should not have been romancable and from your point of view this I'm sure even made sense. I wish though If you asked someone from the opposite gender as well, and you'd have been definitely surprised and taken back by the answers. Contrary to belief, us, female players are less and less minority nowdays and would be really happy to see some options for ourselves as well (although the male players had it just as bad in NWN2).
As for you only being on the production for 6 months, I did know that, I don't think I even mentioned anything different. The discussion was about WHO had the final word on cutting some of the material from NWN2 (eg. romances)? If you say you had absolutely no word in it, I sincerely apologize.
To that particular someone who thought we on the Bioware forum already made up our minds; no we haven't. But due to the lack of responses from OE we had to come to sad, perhaps incorrect, conclusions. Thus I most definitely encourage JE Sawyer to address the fans on that board as well and maybe clear up some things.