Jump to content

geissomatik

Initiates
  • Posts

    1
  • Joined

  • Last visited

Posts posted by geissomatik

  1. I kept running into this problem - I'd save a game, then later go back to check, and it was GONE.

     

    I think I found the cause.  It happened to me specifically when I would pause the game, save; then, still paused, do stuff (manage inventory, level up, etc), and save again under a different savegame name.  But when I did this, it would NUKE the previous savegame!

     

    I suspect the reason is in colliding savegame filenames.  They seem to be a hash of the main player's name (or something like that), then a timestamp, then the map location.  The filenames do not actually include the text you type into the UI when saving; those are inside the file.  So if you save two games that are very close together in time, and on the same map, *they will collide* and try to use the same filename.  So the second one you save will overwrite the first, and the first will just disappear.

     

    I did a quick test and if I unpause for just a few seconds and move a meter or so, then save again, the collision does not happen.

     

    So - after each save, if you just unpause for a few seconds before saving again (and/or move a few feet), you should be OK.

     

    Obsidian could easily fix this issue by adding a short hash of the savegame name (that you type into the UI) to the savegame filename.

    • Like 1
×
×
  • Create New...