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retri

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About retri

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    (1) Prestidigitator
    (1) Prestidigitator
  1. Haha, you're right. I feel a little guilty, but the talent is so tempting.
  2. I'm playing as lawful good this run, so killing person for a bird is not an option, for sure. Is there any way I can get the bird without threatening or lying?
  3. Oh, I mean nice explantaion. Thx for reply. I thought that is a 'thumbs up'...and It is not.
  4. When spiritshift is activated, all bouns from gears are gone, right? 1) I saw a post that about wildstrike belt, So that's the only exception? 2) How about God-like racial bonus? Thats a head part... 3) About duration, I know pumping INT before spiritshift is useful, but how about using salvation of time? That will extend spiritshift duration?
  5. (sry for poor eng) as title, I can't understand '+dmg things' work with DR. So, I prepared two men, one man with burn reduction enchanted armor(and naked), and another one with duplicated starcaller with burn and corrode lash. first i test corrode one vs naked the result is 15.5 crush + 1.6 burn(10% dmg as fire?) + 3.9 corrosive(25% lash of 15.5 crush) I believe 1.6 burn dmg is probably round off. so It's all good. The thing is %dmg as (type)dmg is not a part of main dmg but additional dmg. Cos 15.5+1.6 is 17.1 and he(b)'s maiximum dmg is 17. And amount of lash dmg is another evidence. and i try again vs armored, the result is this. the DR is 8 for burn and 3 for corrode. So, Where is +10% dmg from starcaller's? They just consumed by 8 DR? And what is this corrode dmg? It's not 25% but 30.7%. And they stay alive vs 3 DR? with 3.2 corrode dmg? And I try again with burn lash, so it's total +35%(25 lash + 10 from starcaller)burn dmg(I tested vs naked too, and It's was correct) Burn dmg is now 18%. vs 8 DR. The question is, I guess DR effects lash dmgs, but not just directly. What is actual formula? And what about corrode one? the dmg is increased, even DR is increased 0 to 3. Finally, What's the point if "%dmg as (type)dmg" just can be gone by DR? It was only 8 DR, So many cases It's not worth at all?
  6. I believe this is a debuff, right? and we cast this to enemies, it should be useful for player, not enemies. There are too many **** things happen when enemies got this effect. 1. Characters just losing ****ing target, and do nothing when using defend self/passive AI. Using rest of AI is even ****ing worse, It will mess your tank line. + Even you trying to attack(with A key)the charmed enemies, eventaully they wear off 'charmed' and your character just LOSING TARGET(and do nothing) AGAIN. Even they just changed thier side to 'enemies'. Everytime This effect changes enemies side, Everytime player's order just be cancelled. 2. They got AOE buff from our casters. It's just insane. Cos most of AOE buffs are divine thing. It's like prayer to gods, asking help us. And the god bless our enemies? cos the enemies on debuff? jesus. 3. They cancel chanting, and sometimes our CHANTER JUST CANT CHANT AT ALL. It's a bug. When you got this bug, every battle start, chanter just cancel their chanting. even you trying to activate this again, they just cancel again. whole battle without chanting, and theres no way to fix this. except some changes like exit game or go another map or whatever idk. ofc these effects useful sometimes, but this is just a DEBUFF. Theres no need to have side effects, and its not just side effects, Its annoyance.
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