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Tardigrade

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  1. I think I agree with your edit Andrea, and I'd be fine with no styles, including dual-wielding, being able to reach 0 recovery. With the increases to recovery times relative to attack time, reduced recovery is much more powerful in Deadfire than it was in PoE1. Please correct me if I'm wrong, but as far as I understand in PoE1 recovery duration was 1.66 of attack animation (for slow one-handers and two-handers). In Deadfire it's closer to 4.3 times attack duration for that class of weapons. So the relative gain of reaching zero recovery is much, much larger, and I wouldn't mind that it's not obtainable at all, but only something that approximates the relative speed gain you were able to get in PoE1.
  2. I think this is a great suggestion. There doesn't seem to be a good reason why dual-wielding should have a bonus that's much larger than the other styles with the new armor system. Tuning the bonus of dual-wielding down to bring it closer to the bonus received by the other styles makes those other styles more attractive, and also serves as a small step in closing the power gap between physical damage-dealing vs. spells. Also, given that I've seen quite a few voicing the opinion that PoTD is currently easy with an all-melee team, it would help to increase the challenge a little bit. Dual-wielding would still have the substantial extra benefit of full attacks. On the other hand, I actually hope that there will be fewer ways to reduce recovery in Deadfire compared to PoE, and that reaching zero recovery without dual-wielding is essentially impossible. If you cannot easily reach zero recovery while single-wielding or using a two-handed weapon, then you don't need to worry that you're essentially just giving up 12 accuracy, a shield, or the bigger damage of a two-hander late-game if you choose to dual-wield. (first post, so hi!)

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