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Prowly

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About Prowly

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  1. Oooooh. I kinda dig this cipher idea, definitely screams 40k with the whole Psyker vibe. Would I be losing too much by going Paladin/Soulblade? Not sure how required the Rogue half of the equation is for the counter attacking side of things. Not having to worry about getting my buffs dispelled, and having lots of extra resists seems fabulous. Not to mention flaming weapons from FoD is always a big sexy bonus. Would I be able to rely on using a party member, say Aloth in the this case, to throw out terror spells? Side question, I see mixed answers on what exactly WoTEP will apply it's aoe goodness to. Would FoD pick up the cone too? Also, to solve the early deflection problems I think with Berath's Blessings I can have just enough gold to import a character with the WoTEP, Casita's BP and the Bracers of Greater Deflection as soon as I get to the first little tavern. Which I don't feel even a little bad about doing.
  2. Freakin'. Incredible. Thanks so much for the detailed response! And so quick with a video and the whole nine yards. I think this is perfect. And I really appreciate all the variations too, makes it spicy to be able to change it up with new gear as the game goes on. I would've never put it together to use terrified to force disengagement attacks, that's genius. I really like it, man. You're clearly some sort of wizard.
  3. Like many I see here, I'm a returning player and look to run through the whole game again now that we're at 5.0. But, I'm overwhelmed by everything that may or may not have changed in the patches since. I did browse the builds post for a bit, but there's been so many items added in the DLC's and most of them are several patches old, so I'm relatively unsure as to what is old and busted, and what is new hotness. That's where you kind folks come in! I really just want to be a damn WH40k space marine. Heavy armor, lots of blood, sweet ass weapons, you get the idea. The issue is that I seem to just be a brick in a tin suit. slow and boring. Any clever ideas? Maybe weapons/abilities that let me counter attack so recovery doesnt matter? Or aoe murder so fewer swings arent as big a deal? (more for less kinda deal) I'm always really drawn toward synergistic builds, so anything is on the table as long as it's interesting and well put together. Play through is party of 5, PoTD/w Berath's Blessings. Thanks for any answers!
  4. Your suggestion is actually a pretty solid idea, I would happily walk a bit slower in return for an to ease the recovery penalty. Also, thanks for the detailed responses! I know you probably hear it a lot, but your detailed write ups on all this really help us all enjoy the game much more. You do a great job, keep up the good work!
  5. This is basically what I was feeling, without having the fancy pants words you used. Thank you for clearing it up! It's just a bit of a downer to be honest, what're the options for a tanky frontline that isn't made of snails?
  6. Always loved the idea of a heavily armored tank with sword and board, however it seems to make a character SO painfully slow to do much of anything in this game. Am I missing anything obvious? Or are heavily armored characters just destined to be slow? Do I even need the heavier armors to keep my tanks tanky? Lots of questions I know.
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