slow and boring...
The graphics engine is crappy, sorry Brian Lawson but your graphics development team are the joke of the month where I work and ILM.
Add into that zero-collision detection, added that you didnt even have to code any physics, the path-finding is mildly functional but not very robust.
The game is hardly an improvement an we miss hearing your defence speak at
http://nwn2forums.bioware.com
Please respond at our Sour Grapes Thread.
The graphics engine looks more like a hobby project than something a professional engine team has used time on. Shadows, hmm..... dont get me started, we have bettles which are casting larger shadows than main characters, flickery scenery on walls, highly aliased (jaggy shadow lines)! We have z-fighting on tile sets.... the engine is in such a poor shape I now understand why there was no presentation priori to launch at all the respect development conferences.
Obsidian is the joke of the month!
You guys are gonna have a short life span, believe RPG people aint that forgiving!