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Stormhammer117

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  1. Right. But basically, with multiplicative Might (or Strength/Resolve), it's a build-dependent choice as to which is better; for most damage-focused builds,they're roughly equivalent, and even interchangeable. In some ways it seems like it matters a lot less in Deadfire than in PoE, because in the original game, you needed a certain amount of Might to help punch through DR. Now with the move to Penetration/AR, it seems like they're basically interchangeable, especially the longer the battle lasts, unless your build has something specific in it that makes you prefer one or the other. Counter-intuitively, I also suspect that the move to replace Might with Strength/Resolve actually makes Dexterity the best damage stat for casters. Hear me out: Casters are going to use their weapons a fair bit regardless, and Dex will help with both weapon and spell casting, and will help with non-damage spells also. This also seems like a strong argument for multiplicative Might: if Might isn't multiplicative, Dex is the clearly superior choice, mathematically. Also, since spell damage AND deflection is going to Resolve, only certain types of weapon-based offensive characters will favor Might. If it is not multiplicative, this type of character will not be very competitive compared to a caster or a hyrbid. Might should have SOME reason to dump points into it - if it's not a very good force multiplier then what is the point?
  2. Sorry if this is off-topic, but I have no way of accessing or downloading the pnp rpg book. Anyone here know how to get it? I already paid $7 on the pledge manager.
  3. I vote for multiplicative Might as it allows for more creativity with damage builds. I like building characters with a ton of different modifiers and getting an impressive result.
  4. So far I am enjoying this Brute build, but I had a question about the Devoted penalty: The description says that I can only be proficient in one weapon, and gain no other profs from leveling up. However, in-game this is not true. Do I get the Devoted bonuses to ALL my proficient weapons, or only the first proficiency I pick during character creation? Character creation also lets me pick 2 profs even though the subclass says I only get one. Is this something that is going to change in a later patch, or is something up? Also, just as a side note on the Devoted subclass, I don't think ONE weapon prof for the whole game is a good idea, maybe when you are near max level you should be able to pick up a second one. The different armor/damage types almost guarantee that no matter what weapon you pick, you will need to switch damage types at some point.

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