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gsklee

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Everything posted by gsklee

  1. I cannot tell for sure when exactly did this start to appear, but I guess I first encountered it in the original KotOR, that when you are battling some important characters, you are not only going to converse with them before and after the battles, but also during the battles. This is an interesting design, and from the roleplaying point of view, in-between the heats of battles the surge of mentality fluctuations can hit both sides and should affect their responses if not dramatically. Hence I found it pretty weird that dialogues during battles were taken with a forceful stop to the fight, and then both parties engaged into conversations that have no differences in accents, feelings, tones, etc. It practically segmented the battle into many small sections and diminished the flow and fluency and pace of the supposedly climax of the story. I haven't play NWN2 yet, but from some reviews it seems that this time we can even have a talking PC - which should truely making the dialogues into a real conversation. So I am wondering, if there is any reason that is preventing the game engine to handle dialogues opting during the battles, without a forceful stop? Namely, fighting and choosing conversation branches at the same time? I cannot think of a believable reason so far, and it certainly improves the immersion experience.
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