Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

StarkLord

Initiates
  • Joined

  • Last visited

  1. Here is the log from my latest attempt to launch the game. I also have logs from before the update if you want a look at those too. [12:46:28] ----------------------------- New Game Session ----------------------------- [12:46:28] [2017-09-29T12:46:28.5053230Z][Info][AsmodeeHTTP.sender] Authenticating {"client_id":"live-path","uri":"https://api.asmodee.net/main/v2/oauth/token","grant_type":"client_credentials"} Log: [12:46:28] C# trackSessionEvents True Log: [12:46:28] C# init e0fd1f8e80877160fb6379433263227a Log: [12:46:28] C# sendEvent APP_BOOT with properties {"event_type":"APP_BOOT","user_id":"","playfab_id":"","first_party":"googlePlay","environment":"prod","time_ltd":"","time_ltd_gameplay":"","version_name":1081,"is_trial":false,"screen_resolution":"1920*1128","plugin_version":"2.0.1","is_payer_realcurrency":false,"softcurrency_count":0,"softcurrency_spent_ltd":"","launch_method":"boot"} Log: [12:46:36] [2017-09-29T12:46:36.9661730Z][Info][AsmodeeHTTP.receiver] Authentication successful {"client_id":"live-path","uri":"https://api.asmodee.net/main/v2/oauth/token","grant_type":"client_credentials","scope":"public","expires_in":86400} Log: [12:46:37] C# sendEvent SCREEN_DISPLAY with properties {"event_type":"SCREEN_DISPLAY","user_id":"","playfab_id":"","first_party":"googlePlay","environment":"prod","time_ltd":"","time_ltd_gameplay":"","version_name":1081,"is_trial":false,"screen_resolution":"1920*1128","plugin_version":"2.0.1","is_payer_realcurrency":false,"softcurrency_count":0,"softcurrency_spent_ltd":"","screen_previous":"","screen_current":"","screen_count":0,"screen_count_context":2,"screen_previous_nav_action":"","screen_current_subscreen":"Popup_ToolTip_Network","time_screen_previous_sec":9.309981} Log: [12:46:38] Starting Auth with token client. Log: [12:46:38] Sign in to google play games.. Log: [12:46:38] Starting Auth with token client. Log: [12:46:38] [Play Games Plugin DLL] 09/29/17 7:46:38 -05:00 DEBUG: Activating PlayGamesPlatform. Log: [12:46:38] [Play Games Plugin DLL] 09/29/17 7:46:38 -05:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform Log: [12:46:38] [Play Games Plugin DLL] 09/29/17 7:46:38 -05:00 DEBUG: Creating platform-specific Play Games client. Log: [12:46:38] [Play Games Plugin DLL] 09/29/17 7:46:38 -05:00 DEBUG: Creating Android IPlayGamesClient Client Log: [12:46:38] ---- [0] -- 513802269 Log: [12:46:38] ---- [0] -- 493879353 Log: [12:46:39] Building GPG services, implicitly attempts silent auth Log: [23:11:12] ----------------------------- New Game Session ----------------------------- [23:11:12] [2017-09-29T23:11:12.3474060Z][Info][AsmodeeHTTP.sender] Authenticating {"client_id":"live-path","uri":"https://api.asmodee.net/main/v2/oauth/token","grant_type":"client_credentials"} Log: [23:11:12] C# trackSessionEvents True Log: [23:11:12] C# init e0fd1f8e80877160fb6379433263227a Log: [23:11:12] C# sendEvent APP_BOOT with properties {"event_type":"APP_BOOT","user_id":"","playfab_id":"","first_party":"googlePlay","environment":"prod","time_ltd":"","time_ltd_gameplay":"","version_name":1081,"is_trial":false,"screen_resolution":"1920*1128","plugin_version":"2.0.1","is_payer_realcurrency":false,"softcurrency_count":0,"softcurrency_spent_ltd":"","launch_method":"boot"} Log: [23:11:15] [2017-09-29T23:11:15.1543610Z][Info][AsmodeeHTTP.receiver] Authentication successful {"client_id":"live-path","uri":"https://api.asmodee.net/main/v2/oauth/token","grant_type":"client_credentials","scope":"public","expires_in":86400} Log: [23:11:18] C# sendEvent SCREEN_DISPLAY with properties {"event_type":"SCREEN_DISPLAY","user_id":"","playfab_id":"","first_party":"googlePlay","environment":"prod","time_ltd":"","time_ltd_gameplay":"","version_name":1081,"is_trial":false,"screen_resolution":"1920*1128","plugin_version":"2.0.1","is_payer_realcurrency":false,"softcurrency_count":0,"softcurrency_spent_ltd":"","screen_previous":"","screen_current":"","screen_count":0,"screen_count_context":2,"screen_previous_nav_action":"","screen_current_subscreen":"Popup_ToolTip_Network","time_screen_previous_sec":7.049879} Log: [23:11:19] Sign in to google play games.. Log: [23:11:19] Starting Auth with token client. Log: [23:11:19] [Play Games Plugin DLL] 09/29/17 18:11:19 -05:00 DEBUG: Activating PlayGamesPlatform. Log: [23:11:19] [Play Games Plugin DLL] 09/29/17 18:11:19 -05:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform Log: [23:11:19] [Play Games Plugin DLL] 09/29/17 18:11:19 -05:00 DEBUG: Creating platform-specific Play Games client. Log: [23:11:19] [Play Games Plugin DLL] 09/29/17 18:11:19 -05:00 DEBUG: Creating Android IPlayGamesClient Client Log: [23:11:19] ---- [0] -- 513802269 Log: [23:11:19] Starting Auth with token client. Log: [23:11:19] ---- [0] -- 516947997 Log: [23:11:19] Building GPG services, implicitly attempts silent auth Log:
  2. I'm having the exact same problem on my ASUS Android tablet after the latest update. Running Android 4.3, Google Play Games version 5.2.25. What other information will help?

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.