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PlumpNDump

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Posts posted by PlumpNDump

  1.  

    Chanters are great for damage once they reach lvl 9, but they're not that strong in CC. For CC, it's hard to beat a druid past level 9. Recently I cleared out Durgan's Battery by stunning the groups of enemies (battery sirens, wraiths, ghosts, etc) that congregate in there with a Driving Wave, running up while they're stunned to unleash a Returning Storm, which would stun them repeatedly and while I Spiritshifted and finished off the tougher foes still standing with strikes that would range from 120-150 damage per hit, i.e., crits, since they were stunned and thus thoroughly debuffed.

     

    A party with 2 high level palllys and 2 chanters will tear through foes so quickly, however, that the CC wouldn't be necessary! It does get a bit boring, however, since it becomes so easy!

     

     

    Yes, I agree that 6 Chanter may not be the ideal power group in fact, and mixing in some Paladins (and perhaps a Priest and a Wizard for buffs/CC) might be a better path. I would probably run 3 Chanter, 1 Paladin, 1 Priest, 1 Wizard or 2 Chanter, 2 Paladin, 1 Priest, 1 Wizard group the next run.

     

    Fantastic opinions here! I'm going to give it a shot after this playthrough. I guess #4 will be a godlike rush. After so many pushes though and so many loading screens, I deserve myself some "desert"! Haha.

     

    Thanks for yalls replies!

  2. Ah sorry, maybe PC version is different from console. I dont know the console UI.

     

    EDIT: Here is the PC UI. The treasure chest is the stash:

     

    Pillars.png

    Don't know if this is different on the Xbox, but think even on the PC version there is an option to make it bottomless. So maybe you can do that on the Xbox too? If not, maybe they had to limit it for RAM reasons or something. Shrug.

     

    Suffering from the RPG-bug of "collect EVERYTHING", it can get pretty crowded in there :D

    Yes I'm feeling the dread of the console curse lol. So after some research and review, I've grown confident that storing these items in the treasury box which my awards are delivered to is my loophole. So far, nothing has disappeared.

  3. First post so I hope I'm not repeating or messing up. I'm unimpressed with the NPC base builds and starting stuff. My goal is to discuss the most effective (potentially no fun team comp that would make it seem like the game is being played on storytime or easy.

     

    My first idea was:

     

    Priest

    Pally

    Pally

    Ranger

    Wizard

    Wizard

     

    But then it seemed very magic reliant so I imagined a:

     

    Priest

    Ranger

    Ranger

    Barb

    Pally

    Druid

     

    But then It seemed lacking in CC so I went:

     

    Priest

    Barb

    Pally

    Pally

    Chanter

    Chanter

     

    I'd really appreciate someone correcting my compass when it comes to this. Am I missing a blatantly obvious "pick me" sign. I'm pretty much at the point of either finish off the achievements (except pacifist)(I read characters in PoE2 are effected by achievements from the original) or do a godlike run, but I'm on console so I'm not inclined nor can I be bothered to try and cheat my way to success.

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