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Bloodsender

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Posts posted by Bloodsender

  1. It could be good in my opinion if the different archetypes could be summarized briefly.

    One idea could be to sort them only depending on the used items and/or subclasses.

    For example like in the thread "What's good to multiclass with Paladin?".

     

    Even though, one could read all the existend builds and knows the possibilities.

    This summary would present an overview of the different interesting playstyles.

    What do you think ?

  2. Hello,

     

    Here is the DxDiag.txt,

    Thank you for replying to the post.

     

    Best regards,

    Bloodsender

     

    PS:

    I saw that the problem could come from the nvidia graphic card, here a GTX 970.

    So, I'm currently running some test concerning the different pilotes proposed by Nvidia.

    The following ones encounter the described problem:

    • 411.70
    • 411.63 (the one i had during the dxdiag diagnostic)
    • 399.24
    • 399.07
    • 398.82
    • 398.36

    I will test the following ones tomorrow:

    • 398.11
    • 397.93
    • 397.64
    • 391.35

    DxDiag.txt

  3. Hello everyone,

     

    I have tries to mod the new priest subclass in order to obtain an alternative progression table.

    I would want to have Auto granted:

     

    PL1: Touch of rot -> Chill Fog

     

    So i created a file "x" in the "override" file with the following content:

     

    {
     "GameDataObjects":[
            "$type":"Game.GameData.GenericAbilityGameData,Assembly-CSharp",
            "DebugName":"LAX02_Rymrgand_Touch_Of_Rot",
            "ID":"d85bfc53-b83c-4a83-8392-0fe7e910530d",
            "Components":[
             {
              "$type":"Game.GameData.GenericAbilityComponent, Assembly-CSharp",
              "KeywordsIDs":[
                 "f8a513bb-3e92-4d10-b59f-abbdf71d8af4",
                 "ab88e534-596e-4f40-b54e-9dd8b2cab983"
              ],
              "DisplayName":394,
              "Description":395,
              "Icon":"gui/icons/abilities/wizard/chill_fog.png",
              "AbilityClassID":"f7cb46af-a719-41c0-9a53-107eefdbce2b",
              "AbilityLevel":1,
              "AttackID":"b4a84679-bd1e-4192-9263-0a333f0d2992",
              "AudioEventListID":"1857b2dc-c350-4ae9-8271-80bc513a739d"
             },
            {
              "$type": "Game.GameData.ProgressionUnlockableComponent, Assembly-CSharp"
            }
            ]
      ]
    }

     

    However, it doesn't seem to work ...

     

    Any help ?

     

    Thanks in advance

    Bloodsender

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