Shadowfinger
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by Shadowfinger
-
-
Rogues need a field of expertise where they could shine, because they underperform in combat compared to the other classes. Maybe make them skill-monkeys again with a lot of skill points so they could give some use to a party outside of combat. For this, some skills need to be redone, particullarly stealth. Maybe more crafting options via skills, stealth could include pickpocketing, stealth + mechanics could make some encounters easier etc.
Same goes for out-of-combat magic use.
Daggers and stilettos should be an Option for stealth attacks. Maybe they get a flat Bonus or a different multiplicator. As it is atm it's pretty much counter-intuitive.
Attack speed mechanics are messy.
Multiplayer or coop would be nice - but I guess it doesn't fitt with this kind of game.
Throwing knifes
A lot of meaningfull building options would be nice. More options for RP-purpose are better than 100% balance.
Smarter IA and interactive fighting like creating stone walls or walls that stop ranged attacks.
- 2
Pleading for Rogue buff once more
in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
I also think that a rework or some buffs are needed. Per rest abilities are especially annoing as a rouge. What aout giving him more skill points? RP-wise it is pretty mandatory to get high stealth and mechanics, but the game is so combat orienteted, so some more points would help a little in that regard. Rogues should be deadly if getting the enemy on the wrong foot, but also have a lot of skills they could help with.