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Infantry

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Posts posted by Infantry

  1. All lashes are done against 25% DR, so a paladin with FoD, Intense Flames and burning lash will do 100% burn damage against 75%DR (because there are 3 lashes). If you add also Scion of Flame it will become 120% burn damage vs 75% DR.

     

    PS. Enduring Flames seems to have now a fixed duration and its damage isn't affected by INT anymore. It deals 50% burn damage against 100%DR (because there are a fixed 4 ticks) but each tick is affected by MIG and someone with 30MIG will do 80% burn damage overall instead. A paladin could end adding 200% burn damage against 175% DR which means you can one shot many enemies with an arquebus or Firebrand.

     

    Kaylon, where are you seeing Enduring Flames with a fixed duration?  On PoE 3.07, Enduring Flames duration goes well-above the advertised 10 seconds on my 15-Intelligence Paladin.  Are you suggesting that there are four fixed ticks regardless of "duration" (e.g., 4 ticks over 16 seconds)?  This still means the same damage is being done over a longer period of time, which is not compelling.  Also, does Enduring Flames stack?  In my experience, the Enduring Flames from one FoD is replaced (visually, at least) by the next FoD.  It is underwhelming if it does not stack, particularly when the Paladin is focused on a single target and has two charges of FoD.

  2.  

    Fair point. I would actually question whether either order-specific trait is worth two ability points given the fact that Liberating Exhortation isn't that compelling in light of the myriad options of avoiding / mitigating negative status effects. Two ability points for +10 accuracy...doesn't seem like an ideal use of ability points.

     

    With regard to the RP point, I was alluding to missing out on the opportunities (will not reference them to avoid spoilers) presented to characters with Cruel disposition points, which would be disfavored for all orders but Goldpact.

    bleak wankers have cruel as favored, so...

     

    you get liberating exhortation for 1 ability point, which is an ability we take for any support paladin regardless.  is hardly as if one is throwing away ability points to get to the accuracy boost.  and yeah, particular early in the game, +10 o' accuracy is huge. accuracy is more than d&d thac0 as it also pivotal in determining graze/hit/crit which affects not only damage output but any number on-crit effects.

     

    if we were playing a main character striker paladin, we would consider goldpact.

     

    HA! Good Fun!

     

     

    Makes sense.  What would be the benefit of Goldpact as a MC striker paladin?  Would love to hear your suggestions with regard to that build as well, thanks.

  3. Fair point. I would actually question whether either order-specific trait is worth two ability points given the fact that Liberating Exhortation isn't that compelling in light of the myriad options of avoiding / mitigating negative status effects. Two ability points for +10 accuracy...doesn't seem like an ideal use of ability points.

     

    With regard to the RP point, I was alluding to missing out on the opportunities (will not reference them to avoid spoilers) presented to characters with Cruel disposition points, which would be disfavored for all orders but Goldpact.

  4. Pallegina is awesome now and her utility is great and her two order specific abilities are quite excellent unlike the Paladin orders that are available to players to play except for may be Kind Wayfarers........I used her with two handed melee weapons, bound Grey Sleeper to her and gave her consecration boots and she totally pulled her own weight and even then some ..............she was a formidable presence on the field and rolled like a boss however I cannot say the same of the Paladin orders available for players to play.........

     

    I find Bleak Warrior undesirable to play because there is a head item in the game that does exactly what Black Path does and you don't have to land a killing blow either, it just does it when enemies are in range......

     

    Dracozzi seem alright but not sure why Inspiring Liberation doesn't work on them, specially when you consider chanter and priest buffs affect everyone including themselves..

     

    Goldpact knights there are several items in the game that does what Bond of Duty does, so whats the point?

     

    Shieldbearers, I find it crap that they do not get any bonuses to their shield wielding ability and Sheilding Flame is not so good since it doesn't boost the paladin himself unlike chanters or priests.........

     

    Also my biggest disappointment with Paladins is that they are supposed to be a melee class for the most part but they don't have any close quarter combat class talents at all..... I know they are meant to be melee support characters who can take on some damage but nobody attacks them and player Paladins specially the tanky ones are terrible at hitting stuff (on PotD) also. and by the mid game with priest buffs and chanter buffs your party is basically shrugging off most CC attacks launched by enemy so there is really not much to be dispelled either so seriously what's the point of this class? Can Paladins be reduced to Zealous Auras only?

     

    I mean I am still trying figure out how to play this class so that it makes a difference.....Priest prayers against special effects like fear, charm, confusion are all fast to average casts and can easily be maintained throughout the whole fight, if one keeps an eye on the timer.......so I don't see much utility in Paladin's abilities.....

     

    Yes a Paladin can still outshine other classes only when the player is partial to over play them and under play the rest of the classes well below their potential......at least that's what I have found out so far with my Shieldbearer........

     

    PS. I am still sharing my experience, which is going totally against what some of the people are saying and I am not trying to make an statement by any means.....

     

    Thread necro, sorry. IMO Goldpact is the best paladin order post-3.0, given the fact that you are not penalized for having a Cruel reputation and that Bond of Duty provides IMMUNITY against Charmed, Confused and Dominated for ~20 seconds...this can be cast (fast) twice per encounter.

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