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znajoma

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Posts posted by znajoma

  1. So, my party consists of Harsk, Lini, Ezren, Sajan and Valeros (in order of play).

    Scenario: The Black Tower 4.3, legendary difficulty.

    Valeros is the only character in the Temple. He encounters a Harpy Monk, succeeds Wisdom check. Harsk fails his Wisdom check, moves to the Temple and discards a card as per location requirements. Lini, I guess, should have been next, instead it's Ezren who fails the check, moves to location but does NOT discard a card. Then Sajan fails, moves, discards 1 card. And we're back to Valeros, but instead of combat it shows the end of round symbol on the right side in the midle (red arrows, like a fast forward sign) which does nothing when I tap on it.

    After I closed and reopened the app, pressed Continue, it shows me the scenario map with empty and open locations (some of them I have closed already). Blue arrow does nothing. See images.

    It's a shame, because I would have closed the forth location. I had a chance of winning.

     

    I had this bug before with the party consisisting of Harsk, Merisiel, Kyra and Seoni. Merisiel was the one who 'skipped' Wisdom check then. It didn't crash, but Seoni had to fight Harpy Monk twice.

    post-166611-0-83958800-1477300553_thumb.jpg

    post-166611-0-45522200-1477300573_thumb.jpg

  2. I'm having issues with the Belt of Incredible Dexterity and Belt of Giant Strength. When they are added to ranged/melee combat checks they do not count ranged/melee bonus. For example, if Harsk reveals a crossbow 1d8+1 his total modifier is +8 (dexterity+4,ranged+3); after he reveals the Belt of Dexterity the modifier changes to 6. Same thing with Giant Strength.

     

    Same issue occurs when I play Black Arrow Ranger ally on a ranged combat check— modifier changes to 6 instead of 9.

     

    Headband of inspired wisdom and Robe of runes work just fine in similar situations.

     

    Another issue is with Teleport spell. When I tried to move Esren and Valeros who were at the same location (Treacherous Cave), only Ezren moved and the spell returned to his hand, instead of Recharge/Discard

  3. During a scenario Sandpoint Under Siege (4.1) I have noticed a bug. If a character in a location City Gate encounters Longtooth as a result of a different character's monster encounter in a different location (Sandpoint Under Siege scenario condition, legendary difficulty), and that first character fails combat check, City Gate should shuffle a random monster to the location deck. Instead the monster is shuffled into the second character's location.

  4. I had this bug two times already. First, when Lem encountered Zombie Horde; second, when Ezren encountered Skinsaw ritual. Both times there were multiple heros involved in those encounters. After everyone had their battle it was time for Lem/Ezren to recharge their spells. After recharging I received the gold for success. But there was no "button" to end my turn either in the right top corner or right middle.

    So far, it only occured when the hero, who first encountered the barrier played and recharged a spell AND there were other heroes who had to encounter it.

    These happened during different scenarios and even different parties.

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