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svdk

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Posts posted by svdk

  1. I like the builds on this list but I feel like some basic builds for every class would be really nice.

    Some of these are a really specific I think and having some basic ones should set beginners on the right track.

    Items don't have to be included in such builds, just some recommended attributes and first couple talents or a brief description of them and how they can be used most effectively.

  2. I don't think you mentioned what difficulty you planned to play but if you're going for more of a roleplay run instead of PotD min-max you might consider lowering your MIG and DEX to bump your RES to max. When it comes to MIG dialog choices they are quite often attached to aggressive disposition which is one of your disfavored as a shieldbearer. Granted it's not all the time but I think you'll find that the RES dialog choices are more often a safe choice in regards to Paladin Faith and Devotion. If you are playing PoTD then it's a tough call as you'll want to make your stats count for combat too.

     

    Mid-Late game you start to accumulate gear with stat bonuses that you will often have a chance to switch to before talking to an NPC. The problem is if a fight breaks out as a result and you're stuck with your talking gear instead of battle gear. So it helps situationally.

     

    TL:DR If you're playing PoTD stick with combat oriented stats for sure. Dialog is secondary. Otherwise you have some flexibility.

    I plan to play on Hard.

    Hmm, interesting.

    So taking 2 points from MIG and putting them in RES might not be a bad idea?

    I have dabbled with this game a little, but most of my experience with these kind of games comes from years ago.

    Didn't want to go crazy with PoTD on my first legit playthrough.

  3. Yes, you can. You will be hitting quite slowly with your weapon then (and drinking potions and casting scrolls) will take noticably longer, but a shieldbearer support paladin tank is not the best dps char anyway. Your Lay on Hands and Exhortations will be fast enough even with 3 DEX and your reflex defense (which will suffer) gets boosted by Weapon & Shield Style. If you want your healings to be stronger and last longer then put the points into MIG and INT. That's also good for the AoE of your auras, the damage per Flames of Devotion use and later Sacred Immolation. You could also put some points into PER if you like - especially if you plan to use Sacred Immolation later on (which I totally recommend). But my focus would be to further boost MIG and INT (especially when you're not playing at Path of the Damned difficulty). You don't have to dump DEX completely of course. 3 DEX is just an example and it works well.

    I think I have found a nice stat spread with your help, so Ill share it here maybe there is someone else that wants to play a diplomatic paladin.

     

    MIG: 17

    CON: 9

    DEX: 5

    PER: 15

    INT: 17

    RES: 15

     

    Big thanks to you, I am always kind of bad at deciding how I want to play my character but I am very happy with how this one turned out.

     

    Will start playing right away!

  4. Listen to Loren Tyr, for he knows the code. :)

     

    In short: yes, DEX can be important for casting. It lets you cast faster.

    Since some abilitiy usages can take a long time (aka "slow" casting speed, it's in the description of the ability/spell) high DEX can really make a differenc here.

    But a paladin's abilities (Lay on Hands, Exhortations and stuff) normally don't take very long to cast /use, so you don't gimp yourself with 10 DEX. Other stats are more important for a melee paladin (namely MIG, INT and also RES and PER).

    Could I take some points out of DEX and put them somewhere else and if so where?

    Or would this be a bad idea for what this build is trying to do?

     

    Really appreciate the help so far!

  5. Nobody knows if Boreal Dwarves are known for becoming paladins or not because the lore of this game is new an few, but why shouldn't there be a boreal dwarf who becomes a paladin. Can be totally plausible.

     

    For dialogue options you may want to raise RES a little bit. There are quite a bit dialogue options that can be chosen when RES is high (like 15 and even higher). I think I would go for 15 and take away 1 point from DEX and one from INT.

     

    With those stats and a shield you can easily use him as a frontliner, not only offtank. As the main character you will get nice bonuses on Faith and Conviction (raises your defenses) for your reputation. This will turn your paladin into a good tank with great support abilities. As you are a Shield Bearer you most likely want to wear a shield - and guys with shields should be in the front row. ;) I strongly recommend the Outworn Buckler which you can buy at the first smithey in the game. It has a permanent defensive aura that supports your mates and you - it stacks with every other defensive buff and the size of that aura is influenced by your INT as well. It is also a paladin-only item and a strong one - especially so early in the game.

     

    Besides that it all sounds nice.

     

    If you want to support your team mates even further, look out for a one handed melee weapon with the "marking" enchantment (such a weapon, a sword, you can get from the Knights of the Crucible when you choose their side. I think for a diplomatic and honest character that's the only choice anyway). This sword and it's marking enchantment can be combined with the paladin's ability "Coordinated Attacks". Those two will stack and give a team member who attacks the same enemy as you +20 accuracy. That is really good. It dies nothing for you but it's a nice and powerful support feature that costs you nothing except one ability but has a great effect. And it also stacks with other accuracy buffs.

    Was hoping you would leave a reply, you seem to have a solid grasp on the game ;)

     

    Thanks for the tips.

     

    Was also wondering how important dexterity is for casting, does it improve the recovery time as well or only attack speed?

    I don't really understand how to whole recovery time system works, is it a combination of armor/weapon type and dexterity?

    • Like 1
  6. So I want to play as a boreal dwarf paladin because I found a very nice looking portrait.


    http://imgur.com/a/0eR0m


    The order I have chosen is [The Shieldbearers of St. Elcga]


    I have mainly looked at the dispositions when making this choice because I want to play an honest guy who tries his best to solves problems diplomatically where possible.


    I have also looked at the [Goldpact Knights] but don't like the fact that gold is king for them, but I don't know that much about them so I might be wrong here.


    I have chosen for [Deadfire Archipelago - Mercenary] background because I read most boreal dwarfs are from there and from all the options available mercenary seemed most likely for a paladin in that region.


    He is supposed to be a diplomatic guy that tries to resolve conflict with words rather than swords, but does not back away from a fight when someone is asking for it.


    I plan to play with the NPC's and my character will try to protect them at all costs, he wants to get to know them and help where ever possible.


    Now for the combat and stats part, I want to play him as a off-tank, support character that buffs his allies and keeps them in fighting shape.


    The stats I have in mind are;


    MIG:15, CON:9, DEX:11, PER:13, INT:17, RES:13


    I want to be able to take most conversations options but also be decent at healing and buffing, are these stats any good or should I adjust a little bit?


    So, does this make much sense lore wise or are boreal dwarfs not known for being paladins?


    Thanks in advance!


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