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RaulVic

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  1. Letter to Obsidian Entertainment, From a loyal Bioware/Black Isle fan. I just read EGM's KOTOR2 feature, and can't describe how excited I am that you guys will bring us another chapter in the great story and great game that KOTOR is for SW fans and non-SW fans alike. I noticed Chief Development Officer Chris Parker say that over time, you get sick of the same "Critical Strike" animation repeating over and over. Like that, there are other nagging details in the game, that the game community would be grateful if you fixed: 1) FIND DATAPAD, WASTE 10mins FINDING IT! When you find a datapad, it likely contains critical quest information. It is a chore to look for it on the inventory screen, the Quest Items screen, and then read all the similarly named "Datapad" items. 2) USELESSLY IMPROVE NPC'S FEATS Add "Master Flurry" to NPC, then watch him use lower "Improved Flurry" over and over. Same with other feats ilke "Rapid Shot". Maybe if NPC's weren't able to select lower feats? 3) MORE SCRIPTS! A common complaint on gamer's forums. Bioware carried over this great feature from Bladur's Gate. But then it left gamer's wanting more. 4) RANGED vs MELEE vs SUPPORT NPCs During combat, it's sometimes a chore to keep ranged NPCs firing from affar, and support NPCs from entering melee fights. Let alone trying to flee from battle... the characters that are not under your control, will simply return to fight. Those are my main gripes with the gameplay system. They're pretty realistic demands, unfrotunately I don't know how hard it would be to fix them, or to get approval from always-adamant LucasArts. You have my and thousands of other gamer's attention. We surely hope you continue KOTOR's tradition and bring us another great game. -RAUL VICTORIA

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