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highlor3

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Posts posted by highlor3

  1. 3 hours ago, mspaetauf said:

    Huh?

    Am I understanding this correctly you are trying to do a quest where the protagonist is dead?

    How are they supposed to patch that?

    Not the protagonist, but Parvati.

    The update unbotched the quest if Parvati "died" during her quest (in non-Supernova difficulty), due to ladders.

    In his/her case, Parvati "died" before getting the quest. When the quest is received, it automatically fails/botches because she is counted as dead by the game. The update seems not to unbotch a quest started by an already "deceased" companion.  

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  2. 2 hours ago, uuuhhii said:

    npc run around the wild in bethesda game often die because map full of respawn enemy

    outer worlds basically avoided the situation

    which was a minor miracle

    Random encounters and NPC roaming free are different things. Outer Worlds has a zone-based static world more akin to the first Fallout games, and those games had random encounters, but no NPC running around freely, nor running into a radscorpion by accident. Here are some exemples of random encounters in Fallout and Fallout 2.

  3. One thing that I missed in the Outer Worlds is random encounters. It's presented in their first Fallout game, and throughout the series.

    In the 3D Era of the Fallout series, random encounters were a motive for me not to fast travel. The loot, the stories & characters, the easter eggs that happened in those encounters, made traversing from point A to B more interesting.
    Unfortunately Outer Worlds don't make use of it. You can return to travel on the roads of Monarch many times, and you will know where the marauders' checkpoints are. No surprises.

    They could have implemented a random encounter system like Fallout 1&2, while traveling between points of interest in the star chart of Halcyon.
    The Board intercepting us, or Marauders in space! A derelict station that's not necessary tied to a quest. Signs of unknown alien life forms. A ship in distress, expansion on the lore of companies and factions (OSI for exemple), or simply just easter eggs.

    I love this company and the stories they tell us since the Black Isle era, from original content to licensed games. I really hope they improve upon it on a sequel.

  4. On 11/9/2019 at 2:26 PM, algroth said:

    For the record, in case my previous message may have been misinterpreted as a complaint on the game's economy, I have no issue with bits being scarce - if anything it makes perfect sense in a setting that is deliberately touching on ideas such as the hoarding of resources by the few and the scarcity the many suffer in turn, the overinflating of prices, and the likes. In games especially, a good economy is one which doesn't allow you to buy everything you could possibly want and still have a mountain of currency at your disposal. But it's also true that tinkering is the only real money-sink in the game and it's not as psychologically rewarding as finding an awesome item at a vendor's store and acquiring it with hard-earned cash (in-game of course).

    I agree.
    I think tinkering should use armor/weapon parts, in reasonable amounts. Also the Science milestones having better impact in it's cost. Spending almost 5 million bits (625 kilobytes lol) to raise a Spacer's Choice armor to lvl 35, is not the best choice.

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