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CovertDad

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Posts posted by CovertDad

  1. When playing with Seelah, and using her Crusade ability, there is a window of time where dice rolls are allowed, but before the added d6 appears, allowing the user to essentially lose the extra die, as it is placed on its "6" face, but not added to the total.

     

    This has happened too many times to count on my iPad Mini 4, iOS 10.1.1.  Happens both in Quest and Story mode.

  2. Hi

    Playing scenario 4-5. Normal difficulty

    Lini at location by self.

    Encounters Headless Lord, no Skeleton summoned (as expected).

    Not sure if  the difficulty was increased by 6

    Defeated lord, received armour and went to close.

    Realised difficulty to close was increased by 6. (See screen shots)

    This is not meant to happen, only the Ancient Skeleton difficulty is meant to be increased by 6

     

    +1

  3. In the "Here Comes The Flood" scenario (may be other places, but this is the only one I've had the condition occur", if Turtleback Ferry is empty but not closed, and a character moves here, there is no exploration, and they cannot use the location ability at the end of the turn to move again.

     

    Device: iPad Mini 4 

    OS: iOS 10.0.2
    PACG build: 1.1.3

    Pass & Play: OFF
    Permadeath: OFF
    Mode: Story
    Difficulty: Legendary
    Location: Turtleback Ferry

  4.  

    If I play Amulet of Mighty Fists on a combat check, the game will not allow me to use Sage's Journal against a Henchman or Villain, even though the only restriction on Amulet of Mighty Fists is no weapons or spells with the Attack trait.

    They are both items. You can only play one card from any type per check. So if you chose to play the Journal it will also not allow you to play the Amulet. This is why in later adventures you will come across items (Belts of Dexterity, or Giant Strength) that expressly state "You may play another item on this check".

     

    D'oh!  I completely missed this point for several years now in the tabletop version.  :-(  

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