CovertDad
-
Posts
13 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Posts posted by CovertDad
-
-
I purchased the Bane of Karzoug special, and the funds were taken from my iTunes account, but I definitely didn't receive the gold, and I don't think I got the cards, either. The special is no longer listed in the specials tab.
PFID: 12BFF1E6354A2CCD
-
When playing with Seelah, and using her Crusade ability, there is a window of time where dice rolls are allowed, but before the added d6 appears, allowing the user to essentially lose the extra die, as it is placed on its "6" face, but not added to the total.
This has happened too many times to count on my iPad Mini 4, iOS 10.1.1. Happens both in Quest and Story mode.
-
Hi
Playing scenario 4-5. Normal difficulty
Lini at location by self.
Encounters Headless Lord, no Skeleton summoned (as expected).
Not sure if the difficulty was increased by 6
Defeated lord, received armour and went to close.
Realised difficulty to close was increased by 6. (See screen shots)
This is not meant to happen, only the Ancient Skeleton difficulty is meant to be increased by 6
+1
-
In the "Here Comes The Flood" scenario (may be other places, but this is the only one I've had the condition occur", if Turtleback Ferry is empty but not closed, and a character moves here, there is no exploration, and they cannot use the location ability at the end of the turn to move again.
Device: iPad Mini 4
OS: iOS 10.0.2
PACG build: 1.1.3
Pass & Play: OFF
Permadeath: OFF
Mode: Story
Difficulty: Legendary
Location: Turtleback Ferry -
Can anyone TL;DW; this video with the highlights of anything important discussed?
- 1
-
I can second this happens with Ilsoari.
- 1
-
The Silent Enforcer is now correctly an Ally, but no longer allows you to discard it to explore with the 1.1.3 patch.Device:
iPad Mini 4
OS: iOS 9.3.5
PACG build: 1.1.3
Pass & Play: OFF
Permadeath: OFF
Mode: Quest
Party Members: Academy
Turn Order: per party
Difficulty: Normal
Location: Academt- 2
-
And the patch is live on iOS!
-
How can I tell when the Magic/Fire traits for Unarmed Strike are active? Is it when the checkbox is white, or dark?
-
If I play Amulet of Mighty Fists on a combat check, the game will not allow me to use Sage's Journal against a Henchman or Villain, even though the only restriction on Amulet of Mighty Fists is no weapons or spells with the Attack trait.
They are both items. You can only play one card from any type per check. So if you chose to play the Journal it will also not allow you to play the Amulet. This is why in later adventures you will come across items (Belts of Dexterity, or Giant Strength) that expressly state "You may play another item on this check".
D'oh! I completely missed this point for several years now in the tabletop version. (
-
If I play Amulet of Mighty Fists on a combat check, the game will not allow me to use Sage's Journal against a Henchman or Villain, even though the only restriction on Amulet of Mighty Fists is no weapons or spells with the Attack trait.
-
For those of us who don't know the intricacies of iPad models, will the work on a 1st-gen iPad mini if it works on an iPad 2?
Pathfinder Adventures Dev Q&A Stream this Wednesday 6/7/17
in Pathfinder Adventures: Announcements & News
Posted
What does Asmodee taking over publishing mean, exactly? Is the same development team working on the game?