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TenZen

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About TenZen

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  1. Thanks i'd seen this While its a useful resource, it doesn't exactly go into much in the way of the thinking. E.g. it just says "for hunter, either go paladin or fighter" - rest is not as good That's not exactly "teaching someone what to look for and how to create their own build"
  2. Title says it all I've grown up playing Gold Box and IE games (Champion's of Krynn anyone...) and loved POE I and all its expansions However while i loved those games, i never really felt like i got to grips with how to create my old builds and party That feels like a "Must address" issue for Deadfire The addition of sub-classes and multi-class here makes the potentials absolute awesome (and completely mind boggling) So help me out here... ...don't just show me your favourite builds - but help me create a party and design it in the right way I know there are few principles - Mix of ranged and melee - think about who can heal etc - have a range of damage types - get a range of resists But its when i get to the specifics that my mind starts to wander. So.. I was thinking of the following party... But not sure how to optimise the builds and the synergies? Main character - Stalker + something else - but what other class to do dps... Aloth - battle mage as tank? Xoti - priest/monk (though not clear what the monk brings me) Eder - swashbukler? - he was my tank in Poe I - and i'm intrigued by the riposte build Serafen or pellagina - Serafen as witch? For cipher goodness I could do single class - but am intrigued by the idea of the multi class approach everywhere. How do you do it? Rather than tell me the answer - help me with your thought process? What do you do and why? Help me get better at working things outmyself Thanks in advance - and fingers crossed for an interesting discussion (this board can be hit and miss) Ten
  3. Thanks for all your comments and input. I hear what you're saying re: using might as a dump stat. Part of my rationale was so I could max perception and Resolve to unlock the leader dialogue options. Maybe i just need to accept that won't be possible I'm intrigued by the synergy provided by pally and chanter buffing other characters. Hadn't considered paladin for my healer/buff bot as usually felt priests were more versatile, but will look into it
  4. Hello there I'd appreciate some thoughts and input from folks on an overall party comp. I'm starting a new play through for the first time since 1.2, so am coming to terms with the changes. My thinking was to go a 3 PC and 3 NPC group. I was contemplating the following PC's Knockdown Monk Tank Control Wizard Fire Barbarian To complement this i was going to go 3 NPCs Sagani (ranger) Durance (priest) Devil of Caroc (rogue) I'll be playing on hard (maybe PoTD) My thinking was as follows I need a tank - but fighters seem to have been nerfed somewhat so that rules out eder. Monk seems to give good control through its pretty sweet knockdowns. Control monks though seem to have very low might and dex (so they can max, int, per and resolve) so i'm worried about the damage i'll deal I used a wizard on my first playthrough and loved the debuffs it brought. This seemed a natural addition. Though is it overkill with the monk? I have to take a priest - no one else can heal and buff as well... that means Durance is a must have? As for DPS Fire Barbs seem fun - never used one, though if the mobs are always CC'ed i don't know if it has great synergy with my other characters Rogue seems a no brainer given the monk. And if i'm not creating my own, that means i have to go with the Devil. Though i've never used her, so fingers crossed she's good dps Rangers seem to have been buffed a lot - so sagani seems worth trying out My questions for the forum Does my party have good synergy? Will it do high enough dps? 2 of the PC's will have v low might. So i'm reliant on the NPCs for damage Have I got too much control? What changes would you all recommend? Would welcome the input Regards Ten
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