Hello there
I'd appreciate some thoughts and input from folks on an overall party comp. I'm starting a new play through for the first time since 1.2, so am coming to terms with the changes. My thinking was to go a 3 PC and 3 NPC group.
I was contemplating the following PC's
Knockdown Monk Tank
Control Wizard
Fire Barbarian
To complement this i was going to go 3 NPCs
Sagani (ranger)
Durance (priest)
Devil of Caroc (rogue)
I'll be playing on hard (maybe PoTD)
My thinking was as follows
I need a tank - but fighters seem to have been nerfed somewhat so that rules out eder. Monk seems to give good control through its pretty sweet knockdowns. Control monks though seem to have very low might and dex (so they can max, int, per and resolve) so i'm worried about the damage i'll deal
I used a wizard on my first playthrough and loved the debuffs it brought. This seemed a natural addition. Though is it overkill with the monk?
I have to take a priest - no one else can heal and buff as well... that means Durance is a must have?
As for DPS
Fire Barbs seem fun - never used one, though if the mobs are always CC'ed i don't know if it has great synergy with my other characters
Rogue seems a no brainer given the monk. And if i'm not creating my own, that means i have to go with the Devil. Though i've never used her, so fingers crossed she's good dps
Rangers seem to have been buffed a lot - so sagani seems worth trying out
My questions for the forum
Does my party have good synergy?
Will it do high enough dps? 2 of the PC's will have v low might. So i'm reliant on the NPCs for damage
Have I got too much control?
What changes would you all recommend?
Would welcome the input
Regards
Ten