I'd say I prefer some months of bug hunting over another unfinished Obsidian-game. I really loved KotoR2 but it was not finished. And NWN2 was a mess. I think Obsidian Entertainment has so much potential. It is a good thing that they for once are not pushed to release something that is simply not ready yet. Another release like NWN2 and that reputation would stick to them for ever. And that would be a serious problem.
Oh, wait.
Do you [OP] mean is jumping skill based? Oh, then that's not confirmed. Sorry.
Yes, that's what I meant. Thanks. So jumping is confirmed, skill based jumping is not?
Hey Everyone!
Being a big Obsidian fan, I'm really looking forward to your first "RPG-Light"-project with your own IP.
I'd to recycle one old NWN2-question you heard a lot back in 2004-2006: Will there be jumping? Will it be skill-based?
See you soon!
dsan1
Thanks for your info!
I was more thinking of a "mod" (cheat in some people's eyes. I don't think so though, I think it is a glitch that all the party members use the Exile's repair skill for breakdown rate) but I decided to put some few points in repair and now it's no problem anymore. Some points in repair already give you quite good rates, only 0 ranks give you an overall breakdown rate of 1 which is absolutely useless ...
Hi everybody!
I read somewhere that no matter who you employ to do soemthing on the workbench (I always use Bao-Dur, he's just good at everything...) the Component-Rate when breaking down an item is always depending on your Exile's repair skill.
Are there any workarounds for this?
I know that when you control
you can use her skill but as I didn't know this in the first place her repair skill is as poor as my Exile's ...