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inanx

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  1. In my most recent playthrough, I found out that ship combat has an error. The enemy ship does not do anything during its turn, instead, it just says in the screen that: AI used unrecognized ship combat action. Looking at the logs, I found this: IndexOutOfRangeException: Array index is out of range. at Game.ShipState.IsActionValid (ShipDuelActionType action) [0x00000] in <filename unknown>:0 at Game.ShipDuelState.IsActionValid (ShipDuelParticipant participant, ShipDuelActionType action) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateNewRound (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.AdvanceState (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 nodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMove (ShipDuelActionType actionType, Game.ShipDuelState newState, Int32 depth, Single alpha, Single beta, Int32 parentNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.AdvanceState (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 nodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMove (ShipDuelActionType actionType, Game.ShipDuelState newState, Int32 depth, Single alpha, Single beta, Int32 parentNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.AdvanceState (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 nodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMove (ShipDuelActionType actionType, Game.ShipDuelState newState, Int32 depth, Single alpha, Single beta, Int32 parentNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.EvaluateMoves (Game.ShipDuelState state, Int32 depth, Single alpha, Single beta, Int32 previousNodeIndex) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.Minimax (Game.ShipDuelState state) [0x00000] in <filename unknown>:0 at Game.ShipDuelManager.MinimaxThreadStart (System.Object parameter) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Game.ShipDuelManager:AIActionIs(ShipDuelActionType) Game.Conditionals:ShipDuelAIActionIs(ShipDuelActionType) System.Runtime.CompilerServices.ExecutionScope:lambda_method(ExecutionScope) Game.ScriptManager:ExecuteConditionalMethod(ConditionalCall, ExceptionMode) Game.ScriptManager:EvaluateConditionalWithOwnerObjects(ConditionalCall, ExceptionMode) Game.ScriptManager:EvaluateComponentExpression(ExpressionComponent, ExceptionMode, Boolean&, LogicalOperator&) Game.ScriptManager:EvaluateExpressionWithOwnerObjects(ConditionalExpression, ExceptionMode) Game.ScriptManager:EvaluateExpression(ConditionalExpression, FlowChart, FlowChartPlayer, ExceptionMode) Game.FlowChart:PassesConditionals(FlowChartNode, FlowChartPlayer, Boolean) Game.Conversation:PassesConditionals(FlowChartNode, FlowChartPlayer, Boolean) Game.FlowChart:PassesConditionals(FlowChartNode, FlowChartPlayer) Game.Conversation:GetResponseNodes(FlowChartPlayer, Boolean) Game.Conversation:ShouldShowPlayerResponses(FlowChartPlayer) Game.UI.UIConversationResponses:DrawResponses() Game.UI.UIConversationResponses:Set(FlowChartPlayer) Game.UI.UIScriptedInteractionManager:CheckRebuildContent() Game.UI.UIBaseConversationWindow`1:OnyxUpdate() Onyx.OnyxBehavior:DoUpdate() Onyx.OnyxBehaviorManagerBase:Update() I do have a ship mod, but the ship mod has been working before. GAME BUILD VERSION: v4.1.0.0023 Any help would be awesome.
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